Many people, including myself, have felt that the RNG in the gunplay is too high. For instance, the suppsression and stamina sway. There is no real way to really try and counter these things, other than to “don’t get suppressed”, or “stop sprinting then”
While I do agree that these are there to stop players from playing stupid and running everywhere, it does make the gunplay feel way too floaty and inconsistent. I think that NWI should either
A. Remove/dilute the sway of the guns (back to standalone levels)
or
B. Make the sways somewhat predictable. (ex. whenever you are out of stamina, instead of randomly swaying, they should make it consistently and rythmically move up and down, as to represent the player breathing extremely hard. )
In my opinion, it should be option B, as it does technically raise the skill ceiling, but some people might see it as “taking away from the authenticity of the experience.”
In any case, I really appreciate the hard work that NWI has put forth. Keep it up guys.