@focusaf Leaderboard is part of the problem, mate. Of course individuals have their part of reponsability, but the fact that the leaderboard acts like a podium encourages them to compete against their own team members. Their attitude is the reflection of the way the game was built. Modifying rules could be a solution, but not in that case. Such individualistic mentalities were forged since Insurgency Source, and there is no way of going back now. Even if they are at the bottom of the leaderboard, the simple fact that they have a higher K:D/objectives than the rest will still be enough for them to keep playing like that. If you think that I think they are motivated by the points, you clearly misunderstood what I'm trying to explain from the very begining.
Plus, don't you find it sad having a system that would artificially drive people to play as a team, sometimes against their will (with a ranking system, they will still try to be #1 anyway) in place of a system that would naturally make discourage people to play solo ? That's a total lack of faith in players, in my opinion. Why is it that the "they won't do anything unless they get rewarded" mentality always prevails ?...
And I may repeat what I've said about extra points. It's useless. Why would they want to have more points ? Solo-ing the game will give them points before their teammates have a chance to get some. They will still play as suicidal lone wolves, because if they don't get extra-points, their teammates won't earn many. They would blow up caches alone, bringing explosives, and none would have time to cover them anyway. No extra points for them, but no extra-points for the rest of the team either. They will however still earn points for completing objectives and killing enemies.
Might as well just say "Security Team wins" How boring can you get?
('67 kills ; 19 deaths ; 11 objectives' for the team is irrelevant to everyone).
If you are so attached to the individual stats leaderboard that its removal would make you bored, I think you should reconsider what fun is. I'd even start to believe you precisely are the type of guy I'm trying to change the behaviour of by proposing this new way of doing coop...
I played on a co-op server for several years and the admins implemented this where K:D was not shown and it made no difference at all, so I have that evidence that it doesn't change anything... what evidence do you have that it does?
Never saw that. Could be making that up and I wouldn't know. I trust you on this one though, since it's not unbelievable, but this doesn't do it. It was a custom server. Official servers and most other custom servers still had a leaderboard. How are people supposed to change if 99% of time, they compete against their own team, and can only get to a server that has a "no K:D" rule if they chose the only right one in the humongous list of custom servers ? Plus, it's not only about K:D.
OMG DO YOU EVEN LOGIC? No, they wouldn't be seen as shitty players because, if you get your way, no one will even see their deaths because no one will see their K:D because the leader-board will not show their K:D, because you want it blocked!
Yeah. Of course players' names could still be visible in the leaderboard, classified in alphabetical order, so when somebody dies, just like it works right now, their name would fade in grey.
As for the rest, I think I made my point clear enough in this post and other posts. The main problem of your system is that it doesn't prevent competition between teammates, and adds a ton of work for the devs to create a vast ammount of new ways to calculate and award points, while still being reward-based. My system just neuters competition and makes cooperation more natural. The goal isn't to totally get rid of all asshats. Whatever the system is, asshats and trolls will always be there to piss people off. The goal is just to make players slowly realise that scoring isn't necessary to have fun, and being #1 isn't the only way to feel good about yourself.
They can still have their scoring fun in PVP anyway.