32 vs 32 game modes ?

Many players makes the game more chaotic.

@staryoshi06

It takes time for your computer to read files from SSD and bring the assets to the graphic card.
The game must prepare all sections of the map even if the players rarely use them.
If the game does not want to load the sections of the map the players rarely use = Those sections must be shrouded in black fog or white fog. + Those sections must be restricted with invisible walls.
What's the point of making a huge map in the first place if there are invisible walls all over the map ?
What's the point of making a huge map in the first place if the map is covered in white fog ?
The developers' time and effort of making a huge map just went to waste.


As I said before , I am not here to talk about how graphic cards work.
If you want to know about how graphic cards work , do your own research.
As I said before , my point is that these Sandstorm maps are designed for large player count.
Sandstorm maps are huge but we have only 16 players per team.
Insurgency 2014 maps are fine with 16 players per team because Insurgency 2014 maps are small.
Sandstorm maps are much bigger than Insurgency 2014 maps = Sandstorm maps need way more than 16 players per team

  • Small Map + Small Player Count = Good

  • Big Map + Big Player Count = Good

  • Small Map + Big Player Count = Too Chaotic

  • Big Map + Small Player Count = Feels Empty

Considering the size of Sandstorm maps , we need at least 32 players per team.
Big Map + Small Player Count = You have to run through empty ghost towns without any fights.


My proposal = Let us choose max player count before queuing

  • 32 vs 32
  • 16 vs 16
  • 8 vs 8

@shadoware said in 32 vs 32 game modes ?:

Many players makes the game more chaotic.

We are still in Beta = We can scrap out things that didn't go well.

My proposal = Let us choose max player count before queuing

  • 32 vs 32
  • 16 vs 16
  • 8 vs 8

My opinion = The size of Sandstorm maps seems like they were designed to accommodate 32 vs 32.

If 32 vs 32 mode is not very popular = we can scrap it out before the release.

last edited by Nick Kim