New PvP Mode Idea: 1 Life Cache Defense. 1st to 5 wins

Pretty straight forward. Doesn't need much description other than:

  • Locations are randomized. Defense spawns in first, then...20 seconds later... somewhere else on the map the attacking team spawns in.
  • 5 minute timer per round
  • after successful defense (eliminate attackers) or successful attack (kill defenders or blow cache), round ends... teams switch roles at same location.
  • after both teams have defended a location, new location is randomly selected from remaining options on map.
  • Team with best record out of 9 rounds wins (aka 1st to 5)
  • no Commanders, RPGS, or Grenade launchers. Defenders don't get IED/C4. One Smoke Grenade max per-person

Benefits:

  • Quick rounds, but heightened tensions (due to only having 1 life) makes the game much more exciting than just sprinting around knowing that if you die "there's always next wave!"
  • Round based play incentivizes audible planning and teamwork and also provides chances for memorable plays like when your last guy alive manages to clutch and wipe the enemy team or "touch-down" an explosive on the cache FTW.
  • This new game-mode would easy to implement, requiring no additions to the game other than tweaks to spawn logic, and the ability to reset a destroyed cache without reloading the entire map.
last edited by AMURKA

@amurka Isn't this Elimination?

Sounds like someone's tryna adapt siege into Sandstorm, but honestly doesn't sound bad.

@marksmanmax
Not quite. Elimination had two cache locations and RPGs/Grenade launchers were allowed. Elimination had the chance to be a successful game mode but it was just way too easy to destroy one of the caches without the defense even getting a chance to set up (buhriz was especially bad, attacking team could hit a cache with an at4 from their spawn). I think having only one cache and limited explosives could be a lot more viable.

I think balancing this could take a while as defenders in Sandstorm usually have a pretty clear advantage, but at the same time you have to make sure the attackers can’t destroy the cache extremely easily.

last edited by EyeofHorus

@amurka said in New PvP Mode Idea: 1 Life Cache Defense. 1st to 5 wins:

Pretty straight forward. Doesn't need much description other than:

  • Locations are randomized. Defense spawns in first, then...20 seconds later... somewhere else on the map the attacking team spawns in.
  • 5 minute timer per round
  • after successful defense (eliminate attackers) or successful attack (kill defenders or blow cache), round ends... teams switch roles at same location.
  • after both teams have defended a location, new location is randomly selected from remaining options on map.
  • Team with best record out of 9 rounds wins (aka 1st to 5)
  • no Commanders, RPGS, or Grenade launchers. Defenders don't get IED/C4. One Smoke Grenade max per-person

Benefits:

  • Quick rounds, but heightened tensions (due to only having 1 life) makes the game much more exciting than just sprinting around knowing that if you die "there's always next wave!"
  • Round based play incentivizes audible planning and teamwork and also provides chances for memorable plays like when your last guy alive manages to clutch and wipe the enemy team or "touch-down" an explosive on the cache FTW.
  • This new game-mode would easy to implement, requiring no additions to the game other than tweaks to spawn logic, and the ability to reset a destroyed cache without reloading the entire map.

After actually reading your post over, this gamemode (maybe you could call it Strike since that was a mode from Ins2014, albeit with different rules) would make more sense for Competitive than Firefight imo.

@marksmanmax said in New PvP Mode Idea: 1 Life Cache Defense. 1st to 5 wins:

After actually reading your post over, this gamemode (maybe you could call it Strike since that was a mode from Ins2014, albeit with different rules) would make more sense for Competitive than Firefight imo.

I don't understand what you mean. This would be it's OWN mode, as an option to play (like firefight, push, etc). It would be listed there.

@amurka said in New PvP Mode Idea: 1 Life Cache Defense. 1st to 5 wins:

@marksmanmax said in New PvP Mode Idea: 1 Life Cache Defense. 1st to 5 wins:

After actually reading your post over, this gamemode (maybe you could call it Strike since that was a mode from Ins2014, albeit with different rules) would make more sense for Competitive than Firefight imo.

I don't understand what you mean. This would be it's OWN mode, as an option to play (like firefight, push, etc). It would be listed there.

Well yeah, but what I'm saying is that a 5v5 mode where one team has to blow a cache makes more sense for a Competitive gamemode than the current Firefight gamemode is. Of course, it would be a "normal / casual" mode as well.

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