what I am seeing which is different to ins is the bots being focused on the capture points, in the old ins you would encounter bots enroute to the point, with this ins the players run to the next point where most of the bots are focused and then when capped all bots are silently wiped out.

this encourages run and gun, players racing between the points, it discourages teamwork and skill, and makes the gameplay horrible.

and I have said it before same capture points time after time, makes the gamplay dull, you need to randomise the points and bot paths to make it less predicable and run and gun.