Due to an apparent discontinuity between the FPS POV of the player and its position in relation to the player's model, I'm noticing a situation where sight to bore ratio isn't actually implemented, and characters are capable of successfully firing rounds beyond the cover they are in front of so long as they are capable of seeing their targets.
This needs to be addressed because it causes a situation where only the very top of the head of a player behind cover is required to be exposed in order for them to successfully land rounds on their target from behind said cover.