When you loose a game you get such an insignificant amount of xp that it throws you off the game so you don't want to play it anymore. I want to invest my time in a game in order to feel stress relief and enjoyment, but if you practically can't progress without winning all you can feel is stress and dissatisfaction. The amount of xp you get when you loose is so pathetic that I feel stressed when playing the game, and that makes me want to cancel my pre order and play something else. You should at least triple the amount of xp you get when you loose.
Maybe there should be a "comeback bonus" when you win a game after going through a losing streak.
Lets say you get 300 points if you win, if you lose, you get 100 points, plus 200 in the "prize bucket". When you win after your losing streak, you get your 300 points, plus the comeback bonus (the contents of the prize bucket). It will make comebacks feel more rewarding.
@maa_bunny That's a huge part of why I play the game. Progression is just as important as gameplay in my eyes and if one out of 2 fails it makes me stressed when playing. I strive to rank up and that motivates me to do my best but when you get such a negative reward for all that time spent it throws me off.
I get what you mean. I think adding other things to strive for would help. Like the weapon challenges for weapon cosmetics from DOI. That way even if you’re making less progress lvl wise, you have another goal that you’re always making progress towards.
Not necessarily, I don’t mean COD level weapon cosmetics. The weapons can have different realistic skins without breaking immersion. Also I completely agree that XP gain needs to be reworked, I was just saying that I wouldn’t mind having other objectives to work towards and giving out a suggestion based on the challenges in DOI.
This applies for many: Play your role and play the objective... then there is xp. Kills, camping and ego play leaves you with what is deserved when not beeing a teamplayer. Not saying its you, but I always play objective and I have no problem with XP. Objectives and the amount of time played is boosters! Like firefight for example.... many thinks its deathmatch... running around or camping or just killing, when its all about capturing and respawning your team. But most dont get it.... sadly.
sadly enough time played only applies with an significant amount when winning. When loosing you often get 1/10 of what you would have gotten if you'd won. It's a big problem in my opinion. Also campers are not necessarily always ignoring the objective. Camping is a strategy like any other and if you play well you will camp now and then. (I'm not a camper just making a point about campers)
I understand that progression and gathering is important for many players in most games, but calling it "game breaking" might be a bit too strong expression. For example I personally don't even look at my xp, I only play for the gameplay enjoyment during matches. That is when I don't suck like a total noob.