I have not played the board game for a very long time but i am sure some maps had 1, 2 or 3 blips per turn
Have i missed this option in map design?
...Also i cannot see an option to eliminate xx number of GS in xx turns as an objective.
Sure i can see eliminate xx starting forces and then blips can be placed in the map but is there an option to eliminate xx number of GS in xx turns? (think 'Defend' map from the board game)