That video summs a lot of things up that should be reworked as soon as possible.
What i miss is the criticism of the A.I. movement speed ( as if they have no body mass/ inertia -- doing fast left, right moves ) and their poor tactics when trying to clear a building and their 150 meter distance snap-in instakills.
Yeah, the reload/check ammo idea this guy has is not for me either, I would prefer a game with even less information on the screen, at the same time it could not be toggable, because it should be something you learn to play with by practicing, in Insurgency 2014 they did it right.
Oh, I thought you meant from the video where he suggests more visual cues on the screen.
Yeah. I agree with you then, really like the quick reload option, still I am a bit more forgiving, I like Rising Storm 2 Vietnam, and these more chaotic maps reminds me of that in a good way, even though I am hoping for some smaller maps/levels sometime post-release.