Whenever a molotov has been thrown towards a vehicle or a wall i can see two or three flames in 2 meters height blowing from top left, top center and top right to center bottom.
This looks absolutely ridiculous as the flames normally sting from bottom to the top.
If there is a damaged gas pipeline in that height --> ok, the flames blow down by the pressure of the gas.
If there is someone with a flamethrower in the window of the second floor --> ok, if he holds the muzzle downwards
But hey, this is just a burning ground/vehicle and wall !
Flames don´t suddenly arise from nothing in 2 meters height blowing sting flames like a dragon out of his mouth/nose downwards
Ingame flames look like coming from the dragon in this video
Please NWI fix that unnatural looking fire ( unreal engine 4 fires can really look excellent and realistic )