Thanks for your answer.
By the way, this is why I’m asking for the option.
After that the objective told you what to do I don’t see the point of letting it on the righ up corner on bright white letters, in a game axed on immersion.
Even in a game like resident evil VII you can disable those kind of features.
Gamers are not supposed to be idiots, you just have to hide the objective and maybe put it on the pause menu...
The immersion will be far better.
Imagine watching a movie with the title of the movie in the right up corner for 2 hours.
@iyagovos I also can't stand that the hud it ruins the environment / art. It also ruins the ability for screen shots. I could be plastering them all over social media aka free marketing. Photo modes are also huge to get people sharing the art on social media. All games should have a dynamic hud or in game on / off button press for hud.
I love the game so far but I am not playing it much in hopes for a quick patch. On / off button press is probably the easiest fix since a dynamic hud wasn't developed at the start.
Please don't bury the on / off option in the menu because sometimes you might need the hud.
I’m thinking about Alien Isolation, or Resident evil 7, just for examples... no hud for a deepest immersion.
And too many tips on screen are definitely awful... feel like an idiot sometimes when the same tips pop everytime you have the same game mechanic!...
A feature that hides the HUD is unlikely to come to Call of Cthulhu.
So you definitely think that gamers are goldfish... unable to remember every 10 seconds the gameplay mechanics or their ingame objectives... incredible...
I totally understand that bugs and other glitches are a priority... but after that they should definitely consider this, because it’s just an objective display to remove...
And players don’t need to be assisted all the time, Howard Phillips Lovecraft would have agreed to this, he did not like mediocrity
I think you can forget the idea of joining the discussion... they retweet every good review, but totally ignore every one else...
They should understand the difference between haters and people who just ask for something clearly in the right direction.
I let it go, it’s the future of video game... assisting people permanently even when you try to tell an immersive story...
They should read the post from the Diablo 2 ex dev. Not engaging with the community is bad business. It blows my mind that a smaller team isn't taking all the feed back they can. There is absolutely no reason to keep the text on screen the whole game. I stopped playing it looks so bad.
Yes yes we get that...as I said before, we clearly understood that people are condemned to endless help in video games.
Stop talking about hud options too, we were just asking for removing the objectives on screen for immersion.
Your ability to communicate what we are asking for is bad or developers are really silly... spending so much time on developing this game and refusing to remove objectives forever on screen is definitely stupid!
Imagine a Nes Mario game with « Avoid the turtles and save the princess » , or an Alien isolation with « hide from the alien » all along the game...
You ask players for searching a mansion... it can take an hour with the objective « search the mansion » on top screen... so what? You thing gamers are idiots not to go in the pause menu if they forget the fact to search the mansion?
Or tell them to go a room —> search the room —> leave the room...
Please next time think of this before glue objectives (especially with bright white letters on a dark game with people played on led screen... have you heard about clouding onscreen?)
Hey there @shadowgate ,
It's not likely to happen because it's a difficult thing for the team to implement, as it wasn't planned from the beginning of the game. It's not an easy fix, and is one that would mean a lot of work that the team aren't able to do currently.
We've taken the feedback on board, and have passed it on to the team.
I'll be locking the thread now, as it's going nowhere positive.