I was wondering if there's some guide somewhere on how to interpret the match results that come up after a game.
Specifically, with respect to "Armour" rolls, it seems that in BB2 a coach rolls for armour breaks on their own players. I thought a coach was supposed to roll to break the opposing player's armour, not his own player's armor.
In any case, a "success" clearly indicates that a player from that team did not suffer an armour break on an armour roll. Obviously a "failure" means a player from that team did suffer an armour break. There's also a count of how many 1s, 2s, 6s, etc. a coach rolled at the bottom of the list. Presenting information in this way suggests that, sometimes, when I roll 6s I'm actually causing my rolls to fail and am breaking my own players armor, or injuring or casing them...
Also, I really have no idea how to interpret the "Injury" and "Casualty" success/fail roll information. Again it seems a coach rolls injury and casualty dice against their own players, which itself is odd. Even in that context, what does it mean for an injury to be a "success?" Does it mean a stun, rather than removal? Does it mean a removal but no roll on the cas table? Similarly, what does it mean for a "casualty" to be a success. Does it mean just a badly hurt? Does it mean the casualty was not permanent (i.e. including mngs)?
Any advice on this would be appreciated, thanks!