The volume of player comms is not high enough to be heard clearly over game noises.

We really need the player and game sounds to be separated over different sound devices, so for instance I expect to be able to assign the player comms to the voice channel on my TurtleBeach head set, leaving the game effects on the game channel of my headset, which would give me much better volume separation.

If you can't do that, then you really need to increase the comms level cap in game to a much higher cap than the game effects.