Hitscan / Projectile

I play bolt actions a lot, and I noticed that the change between hitscan and projectile is too brutal.
I did not make actual tests (so these are not real numbers) but I feel like at 99m(High quality textures) you aim on your target with hitscan and it hits and then at 100m projectile kicks in (when the textures go low res) you need to lead your shots like 1m before your target.

Am I crazy or other people felt that.

I didnt think the game ever treats it as hitscan... I might be wrong

Hey @Rudged check out this video by TheWarOwl. He addresses your question. https://www.youtube.com/watch?v=o7HwGDT-RwI

Cheers!

I am unsure of the implications, but I think it would be nice to have a single system. Either hitscan or projectile. Since the game leans more toward hardcore/realistic my vote is for projectile. I feel this would allow more consistent learning of aiming and hitting your targets.

There is already a video on it and they responded to it. Hitscan is there depending on the velocity of the bullet so depending on some guns projectile base will start closer or further

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