Been a little occupied lately, but something has changed on or since December 6th. TTK on some guns (M16 looking at you) has certainly got lower - burst fire went from being wank to being pretty damned effective. SCAR has had something done to it as has the M24. TTK in general is too high, but it appears the bugs are fixed. I'll get another graph together of shots to kill in the coming days.
I think the suppressor might affect the Mosin's TTK a bit. I was playing and I hit several people (I'm fairly sure it was CoM) and they didn't go down. I wasn't surprised when the guy I shot in the leg to make him move didn't die, but several long range shots, which, again, I'm fairly sure found the CoM of their target, didn't bring them down. I used a suppressor on all of them.
Edit: whoops forgot to mention this was in PvP.
Please do something with the damage. Especially the SCAR-H's 7.62 should be an insta-kill.
I can kind of accept that 5.56 doesn't kill instantly, since I remember when us troops reported, they sometimes had to double tap people, but 7.62 if hit in the right spot will take your fucking arm off.
At this point I think I'm getting more stopping power for .45 ACP, than from the SCAR's 7.62.
Interesting the G3 and the FAL seems to have normal damage (same caliber!).