Tyranids are too weak and should be strengthened!
                                                                                                                            Their ships are very brittle and the ship's score is not low! HP2000, armor is only 67, and the weapon feels like a fake, no damage on the long distance, the damage is not high after close range, the only bright spot is the assault, but! That one will deduct a lot of HP! This is strange! It should be that after hitting it, it is fair to deduct a small amount of HP and give the other party a huge damage. In addition, the living ship should be added to the function of continuously recovering the life value.

@m1a2c said in Tyranids are too weak and should be strengthened!:

Their ships are very brittle and the ship's score is not low! HP2000, armor is only 67, and the weapon feels like a fake, no damage on the long distance, the damage is not high after close range, the only bright spot is the assault, but! That one will deduct a lot of HP! This is strange! It should be that after hitting it, it is fair to deduct a small amount of HP and give the other party a huge damage. In addition, the living ship should be added to the function of continuously recovering the life value.

...Tyranids aren't really weak though? They can basically dictate where and how to engage their enemy, thanks to their abilities. They can become very fast and one of the fastest turning fleets for a quick rush. They've got excellent ramming damage. They do well in close quarters. They're one of the best troop battlers in the game.

They aren't meant to be used at long range. Close the gap, lockdown your opponent's most threatening ships, drain his troops and murder the weaker ships through weapons' fire.

Ambush your opponents! I was facing the Tyranids and suddenly three of their big ships (probably BC or GC) appeared on my flank and obliterated two of my ships troops. That decided the game, then and there.

Tyrandis seem to be one of the stronger factions so this confuses me. Each game i vs them my ships become derelicts in seconds and i lose lmao.

last edited by AESTHETIC

@aesthetic
just scuttle your ship while they are still in boarding range and kill their entire fleet
a hulked ship is the most dangerous thing that exist for a tyranid fleet

ya i feel like they should be immune to scuttle damage within a 5 sec or so window after boarding.

@imptastic said in Tyranids are too weak and should be strengthened!:

ya i feel like they should be immune to scuttle damage within a 5 sec or so window after boarding.

thats a clumsy solution to an obvious problem
just reduce scuttle damage

They can one shot whole crew on most advanced battleship. They literaly obliterating necrons and sm with this. Yes they need to get some weapon buff but after this crew anigilation stupidity will be fixed and not a second before.

@lenin
dude, if they hulk you you have two options
you either recrew and your ship is back at peak performance
they have wasted several of their biggest ships limited charges on killing your ship and any boarding action from you undoes it all

or you press the scuttle button and win the game automatically

boarding is pathetic now
once you understand the system you will recognize it for how sad a skill it really is

You really have no excuse getting caught against most things too if I'm honest

Dude i main necrons/sm. I have 4 ships tops with escorts cz every single other option for them suck ass. Im not even say what nid boarding party whiping out in 1 second whole sm or necron battleship is just stupid and impossible by lore. It literaly impossible to win with sm or necrons vs any tyranid player who found out how op his boarding is.

Yeah they clear 2 my ships, i use 2 lightning strikes, they clear em again and gg. I dunno mb you plaing orks and you dont care about immideatly and imminent destruction of 2 of your ships but for necrons and sm it autogg.

As IN I have yet to lose against nids in 1v1 and I have played quite a few games against them. Crons would be a hard matchup unless you snipe the admiral. SM should have the advantage if you have a mass LC fleet.

you have 6 boardings they have 3
they need double the ships you have just to undo the recrewing
and thats ignoring the death you can deal while they need to get in boarding range
and a hive ship boarding does not clear a cairn, so thats two boardings used to begin with
your math is just wrong even if piloting that badly was possible

@ashardalon said in Tyranids are too weak and should be strengthened!:

you have 6 boardings they have 3
they need double the ships you have just to undo the recrewing
and thats ignoring the death you can deal while they need to get in boarding range
and a hive ship boarding does not clear a cairn, so thats two boardings used to begin with
your math is just wrong even if piloting that badly was possible

Dude are you troling or just stupid? I have for example 4 ships if they have 4 ships(and usualy as you say they have 2 times of my ship amount plus few escorts). They clear 2 of my ships, using 2 of their ships i refill them again with 2 ships i have left they CLEAR them again and i will be long dead before my cd will refresh.

I think you just played 1 or 2 games in ranked and mostly you just fighting against pc because what you are saing is just objectively wrong and not true. I dunno in what universe you plaing what nids have less boardings than necrons while having more ships and i dunno why you think what refilled ship with 1 unit on board can use lightning strike.

no, i didnt say they have two times your amount
nids are horribly overpriced
what i said was they need two times your amount

i dont know what game you are playing because getting hulked doesnt remove boarding charges
a refilled ship can use lightning strike and boardings as if nothing happened

and instead of having played one or two games i have been in all the betas, have a few hundred hours in the game and am pretty damn familiar with the boarding system since i am a main nid player, but have enough experience to play any faction and come out of a boarding with not even a scratch

last edited by Ashardalon

@ashardalon: afaik nids have more options than boarding to remove crew and recrewed ships have some debuffs/free crits. you may be right, that getting hulked could be more punishing, but if you go for boarding, you will have more skills on different cds to keep stuff hulked. lastly the game is about controlling capture point. if you can force the other fleet not to move in a giant deathball, you can at least with other fleets hulk single targets pretty quickly with no tug of war for the last crew alive.

@fosil
its one temp crit for first chunk lost and a single perma crit for getting crew in red
nothing for hulking
max debuf for losing crew is a pathetic, not even noticeable -20% firerate if on skeleton crew and nothing else
i am fully aware of the consequences of boarding

nids also have a feeding tentacle that will do 6 crew damage if it can hold on for 18 seconds, 1 crew damage every 3 seconds

they also have assault boats wich are pathetic and behave in retarded ways, behaving like interceptors when they meet something instead of going for their target
any interceptors will kill them on the way or their target can just brace and kill them

they also have boarding torps
unguided boarding torps
wich are a lot worse then regular torps and your target can just brace and lose between 3 and 6 if he is unlucky

i am fully aware of all the things nids have and all the ways they can kill troops and the point costs they need to pay for the waste of space those weapons are

also if enemies go for point capping instead of combat they either use stealth wich means those assault boats are useless
or they use speed wich means they can dodge torps or
get this
run away from your assault craft
wich as a faction unique have a move speed of 300 which means even slow factions can outrun nid assault boats by just boosting until their turrets kill them

meanwhile nid ships are horribly overpriced for their flavor so if you go for pointcapping you will get outnumbered and swarmed instead of the other way around
if you face orks your will be facing a battleship for your devourer and your assault action can deal one crew chunk of damage, dealing a temporary crit, in exchange for being shot to pieces
and if you are stupid you can attach a feeding tentacle for a single crew kill before you need to detatch to dodge the inevitable ram

seriously, i have done the math a long time ago, i know all the mechanics, i know all the nid ships
the numbers dont lie
boarding is shit

last edited by Ashardalon

@Ashardalon i was not contesting your claim that nids are not strong and a nid boarding build does not work well. I am gonna trust you on that till I make different experiences. I was commenting on your comparison of boarding charges vs boarding and lightning strike charges.

after reading your last post, I think we can agree that getting hulked itself should be worth a crit at least. I am not sure if it is correct to apply the problems nids have to boarding in general.

true its just part of the problem with nids
they are also overpriced, tho they slightly overperform for a good price reduction
they also have horrible aim, far worse then their stats imply for some reason
their jaws are also bugged, so those will be better, currently they prevent ramming damage but they dont actually do biting damage
if its scraping damage, even if scraping the front they still suffer massively
feeding tentacle does the same crew damage for escorts as hive ships
assault boats act like interceptors instead of going for their target when meeting resistance making them useless when faced with the slightest resistance
the list goes on

but behind that is nids and marines biggest problem, the thing those factions are supposed to be built around
and that is boarding itself
its fairly obvious for marines, they are supposed to get a ship down to skeleton crew and that supposed to give them the upper hand in the fight
but no way in hell is a -20% firerate going to do that
nids are lucky that they can aim to kill engines or deck with boarding and then ram their opponent into insubordination even if it usually costs them their own life it can win games
tho there is also the sad fact that unlike killing a ship, hulking a ship does no morale damage to surrounding ships
because seeing a explosion in the distance out the window most of the crew doesnt have is scarier then hearing the screams of the vox operator across all frequencies as fleshborers eat his nervous system
and then there is how hulking a ship is suicide for nids, best way i have found to kill nid fleets is charging a retribution into the middle so they hulk it and i can skuttle it to kill their entire fleet
boarding in its current state on all levels is a mayor problem for any faction that relies on it because its sad and pathetic

last edited by Ashardalon

I find it hard to find a good spot for boarding builds, because I don't know alot of counterplay to boarding specificially if you don't have a speed advantage. you can go wide and...(scuttle)?

it would be fun if the boarding player only could scuttle the hulk instead of the boarded player. but both hulking and scuttling should give fleetwide morale damage and recrewing a hulk should give debuffs similar to the execution from the first game.

last edited by Fosil

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