@skalgrim-fellaxe said in Squishy Necrons:
Try fighting necrons as nids. Its not easy, nor fun in the current build. Either you face 4 scythes that look for your most valuable ship (ie your flagship) just so that they can teleport in and do their solarpulse spam and instakill you, which utterly demoralizes any other ships that you have. Easy pickings as you MUST spread out to avoid said Solar pulse spam and now you lack the range, speed and morale to close the distance. Or you face a Carin and scythes, or two Carin ... anyhow = Solarpulse death.
Or you face a balanced build and might even win it. That has happened to me ONCE so far. ONE Necron player out there didn't use the obvious insta-win ability and gave me a fair fight. Which I won. Despite there being bugs that can literally give necron ships tens of thousands of extra HP if you ram them as nids. To be honest there is alot to be done about game mechanics here. For my own case, I think I will stay away from MP in the final version of the game. Matches are over so fast now. Matter of 5- 10 minutes tops most cases. No matter who wins.
Edit: Oh, and yeah for those that say: "well just harpy-spam" etc. No, thats not the aim of the beta. We are supposed to balance factions against eachother. Removing things like Solar pulse spam or Harpy spam etc as META tactics.
The issue with necrons is either they are overpowered or underpowered with no inbetween. They are OP with starpulse, but their ships are terrible without it. I made a comparison in another thread with the scythe cruiser as a basis, so I'll post it here to explain:
"They just aren't very good for their points right now. Lets take the baseline cruiser, the scythe harvester, and compare it to say, the apocalypse class battleship. Why that battleship? Because it is actually 14 points cheaper than the necron cruiser. So if this cruiser is more expensive than an imperial battleship than it must be at least equivalent right? Well...
Lets compare, I'll even throw in the common retribution class for extra evidence (7pts more than the cruiser):
Apocalypse Scythe Retribution
HP: 2.4k 1.6K 2.4K
Shields: 800 0 800
Total HP: 3.2k 1.6k 3.2k
Morale: 100 150 100
Turrets: 18 10 18
Troops: 18 14 18
Speed: 120 240 160
Armor: 83/67 83 83/67
Rotation: 4 10 4
Raw DPS(not counting abilities): 16.8(4.5k)/15.6(9k) 12 28.6 (4.5l)/22.2(9k)
So in short the ships in the Scythe Harvesters price range have higher raw DPS, much more health, shields (which regen faster than the harvester does I think) more turrets and more troops. The harvester has better speed and rotation (because CR v BB) but loses overall in those departments when comparing ID vs Imperial maneuver gauge. It also has flat better morale due to the necron +50 morale a racial trait. You'll notice I did not mention armor. Why? Because the armor of 83/67 gets a boost from a certain stance that is always on. This boost brings it from 83/67 to 108/92 (if I remember how armor works correctly anyways), which is vastly better than any necron ship. So the only thing the Harvester has is that it is (theoretically) faster, and starpulse, which is getting nerfed. The two mentioned ships also have abilities, one of which is a nova cannon (200-400 damage, aoe, -100 morale, faster cooldown than pulse I think) and torpedoes (8x 90D, 45 reload) but I left those out because one is a skill shot so DPS is variable (it will always hit a jump on cooldown necron ship for 720D though) The other is disabled if you get to close, so it can be avoided. Also to take into consideration is that necron can always be critted because no shields, while all other races do not suffer from this. On stances, they have the same reload as the imperials, a splitshot not useful in a direct comparison (or most of the time) and a nearly useless healing ability. To extrapolate on the uselessness of the healing ability: despite using starpulse, today I had a scythe harvester lose 1v1 to a emperor. Despite killing all of its ord with starpulse. Oh, and there was a dauntless there too but he got starpulsed. I might have done my math wrong somewhere but this really doesn't seem to be equivalent point for point (aka balanced). Maybe I'm missing something?"
I also forgot to mention the apocalypse is mostly AP damage to, which is effective against the crons.