im a huge fan of 40k and loved the idea of the RTS fleet/ship based play that the first battlefleet came out with. i quickly got this one hearing all the promise from devs and so far love the factions and sub-factions and the bits of customization i can do. then I hopped into battle. This is when i started to notice the dilemma. im near full hp and BAM a crit...ok..lose a little more hp. BAM cant use a CORE mechanic of my ship(or some factions). the morale and troop mechanics tie into this also. Why? Why put so much emphasis on RNG skill-less mechanics? they need to be toned down, they are a great layer of complexity but massivly take away from the thing that makes this game so great, which is the high skill ceiling that maneuvering and out playing enemy ships/fleet are..please if anything put the emphasis on SKILL not RNG.
Secondly id love to see all HP/attack pools larger..let it feel like true 40k with lots of DAKKA...lots of shooting, ramming, out-outmaneuvering, bit longer fights with more potential game-play strategy overall.
that it all thanks