Skirmish Mode From Battlefleet Gothic Armada 1

Hey devs, hope you've seen some of the many posts about this, but I decided they are hard to see so I'm posting my own.

Have you read the reviews for your first game? How they all talk about how great the skirmish mode was and how it was the most fun? Why would you remove that instead of fleshing it out in Battlefleet Gothic Armada 2? You're heading for a lot of bad reviews if you don't include it in release, I'm afraid to say. Don't say you haven't been warned.

I guess I'll go back to playing #1 with modded bigger fleets for multiplayer... Too bad I was looking forward to leveling necrons with my friends and two brothers ☹

It's like Last Stand mode in Dawn of War 2, tons of people played it, but because it wasn't PVP for some reason it was just given up on...

last edited by TheBeaver

@thebeaver the mechanics for the skrim they had in the first are not in this game the best you can hope for on that front is a sandbox campaign.

I think capture points has way more potential than skirmish. It organically encourages spread out, mixed weight fleets instead of death blobs. The devs just need to do something about running silent escorts backcapping. My favorite ideas so far are escorts not being allowed to cap at all, or running silent moving from a permanent stance to a temporary order.

@jamodon yes but if an average player can micro 7 ships and a more skilled player can micro 10 ships that average player is going to get very tired of losing games on technicalities.

Exactly, they need to reduce the micro burden.

How is that a technicality?

@brohanbroski its like with boxing you can either win by KO or by judges score (points) which is a TKO, while both may be a win at the end of the day you didnt actually knock out the other person the fight could have continued.

last edited by imptastic

@jamodon said in Skirmish Mode From Battlefleet Gothic Armada 1:

I think capture points has way more potential than skirmish. It organically encourages spread out, mixed weight fleets instead of death blobs. The devs just need to do something about running silent escorts backcapping. My favorite ideas so far are escorts not being allowed to cap at all, or running silent moving from a permanent stance to a temporary order.

I'm with you on the escorts, however death ball is still the way to go.

@imptastic said in Skirmish Mode From Battlefleet Gothic Armada 1:

@thebeaver the mechanics for the skrim they had in the first are not in this game the best you can hope for on that front is a sandbox campaign.

Eh, so far that means we only get to play with five races overall (Necron, Tyranids and Imperial/Mechanicus/Marines three-way). Pretty disappointing to hear about.

Hell, the last game already had more than that.