@beernchips said in 600 pts in 2v2 is not enough.:
I don t like people deciding for everyone what should be the "right" point fleets. I think BFGA should the possibility to play different sizes like 600 - 800 - 1000 in 2v2 instead of just 1 size for all
It would be nice if that could be done for custom games with friends, but for matchmaking, for a niche game like this, it's best for the devs if they stick with a single points value choice.
I disagree with the OP, 900 points is too high. Actually, after my own experience with the game, I'd say the main problem is that certain classes of ship are too expensive, and that balance is still required in that area (light cruisers seem universally too expensive, for how under-gunned they are: their hull points and speed simply don't make them worth 2/3rs or more the price of a cruiser, and their slightly better/more guns don't make them worth x3-x5 the price of a frigate/destroyer/corvette). With the glass-cannon factions in particular, I found the main reason stuff that I'd consider cheese (double DE battleship comes to mind) were played, is because taking more light ships is begging to have your points destroyed piecemeal (it didn't help that DE light ships can't field the same number of guns as the battleship on their lighter chassis'): basically since your ships become even MORE delicate, they die faster, you lose weapons faster, leading to you not being able to do enough damage, which is a death sentence to a faction that needs to do damage, since it can't really take it. I mean, as DE, your choice was two battleships, or a battleship and a cruiser (ha!), or a battleship and two light cruisers (none of which would be the pricier, more toys ships). If you wanted more utility toys, like squadrons, you were stuck on two ships (and maybe an escort, their escorts are pricey too, but they can usually take at least a scout with basically no guns if they don't take double BS). All the factions I played (Imps/Craftworld/Corsairs/Dark Aelderi/Chaos) could have used tweaked points on LCs, and most on battleships (Chaos stands out here, but Imperial seemed to need it too, and double BS wouldn't have happened if some of the other BSs were a tad cheaper, and the BS you could take two of was exactly 301 points). Battlecruisers seemed the closest to fair/balanced points-wise for quality, and Grand cruisers were pretty good as well (though some loadouts seem poor, basically any that combine long/short range, since not having 180/240 degree fire on those weapons, or quick turns, make them weaker than specialist ships, and they're too slow to force a specific engagement range).
TL:DR Fix the points cost/balance of ships, probably (based on where I see problems) valuing armour/speed/hull points (hull points to a lesser degree) less, and turrets, boarding action types, and weapons, more. No need to majorly change the points value of the games (though I'd probably not care if it went from 600 per player, to 650 or 700 per player; more would be edging into territory that helps cheese and hurts balanced fleets imo).