Hello NWI and everyone! I'm been playing S.S. ~70hours, was a beta-tester, and I have a few suggestion and ideas.
So, Insurgency is the game about skill, reaction -- wins the best. In Original Insurgency (O.I.) u can meet a enemy, and if your reaction is really god, you may just push the Z(prone) button and just fall on the ground -- and if you're lucky, all the bullets fires by your opponent get's in nowhere, but u have a chance to kill him by shoting from that prone position by the hip. This is pro-tactics, yet, it's very good mechanics. In S.S. prone action is sloppy, slow, and sometimes it is didn't work at all - it's remind me Red Orchestra 2, there was simillar problem.
If you fix it, this would be great.
Jumping with a activated nade to through is further - old mechanics from O.I.
I agree, it's hard to jump being fully armed, but if you do a light-weighted warriors to do that - that's is too would be great.
O.I. is a CQB-game. U can kill enemies by the handgun, it's still a lethal gun on particually any map.
S.S. NOT c CQB-game, it's more like Panj map, where everybody got theirs 500x scopes, they camp, but they can do nothing in CQC - it's very hard to kill moving enemy with such a scope. And it's hard to kill anyone with NO scope rifle, due to big maps(One Oil Refinery is just a complex madness).
This is disbalance I see here. I hope you will add a sistem with adjustable scopes (8x + Red dot), or a side rail, where you can to set a Red dot to coplect a sniper rifle dot.
That's all for now, thanks for a great game.