@imptastic Hehe it is a big list indeed.... but most of the points can be adjusted by tweaking the numbers to increase or reduce effectiveness of a certain ship or ability.
The format of the game feels fine to me, I like the take and hold mechanic as a counter to infinite kiting and the size of the fleet feels about right. Some factions can field more ships than others so if the game feels too micro intensive when you field a lot of ships you can try one of the more compact factions. There is already quite a bit of criticism that the battles are not big enough so reducing them further seems not an option.
We know we are going to get cosmetic upgrades and other stuff to personalize our fleets, we don't know the details but I don't think this will be a multiplayer only feature so I expect to receive them through SP as well. The reduction in overall toggable and active skills is welcome by me as it allows greater focus on maneuvering my fleet. UI and controls have improved too so overall I am not worried even if the game has plenty of room for polishing.