The Recoil is too high

On Lmgs the recoil while standing is unrealistic

I firmly believe some form of exaggerated recoil is needed to force machine gunners not to go rambo and run and gun with a 200 round box. (It makes them think where a good bipod spot is.)
Kinda gives them an unfair advantage if they didnt; dont you think?
It works fine to not hold down the trigger imo.

last edited by Max80

Its got to be that way or the class would be to op. If you want it to be more real then they should make how ammo you can have and your moment for that class more real. irl you could not be running around clearing buildings with that gun and you would need another guy with you to carry your ammo. so yea recoil is the best way to balance that.

What max said, its to promote bipod use.

This makes no sense. If you want balance, give every single class a 9mm pistol only. No scopes, no full auto, no extended mag, just the same 9mm pistol with the exact same parameters. That's balance for you.
War is not fair. Besides both sides have gunner classes, so there you go.
Having these unrealistic choices have always messed so many games up. Why do we have to kill this game with stupid decisions like this too?

I think vertical recoil should be toned back a bit but add horizontal and sway.
It’s a laser with the bipod anyway.

@reeceaus So it rewards using the bipod and not running and gunning with a 200 round box? As it should....

last edited by Max80

@sgt-kanyo said in The Recoil is too high:

This makes no sense. If you want balance, give every single class a 9mm pistol only. No scopes, no full auto, no extended mag, just the same 9mm pistol with the exact same parameters. That's balance for you.

That's not only balance, that's poor/linear game design.

Looks like your connection to Focus Home Interactive - Official Forums was lost, please wait while we try to reconnect.