A bot killed 4 players on our spawn point

Any check working for them to not being there?

Happened to us today as well. respawned after clearing an objective, a bomb guy spawns next room and runs in while we are still in the middle of our "checking the gun" animations and blows everyone up...

I also started a topic (well, as soon as the mods finally approve my posts) about enemies spawning to cleared buildings being super annoying.

Best would be to tag a building as "cleared" if a player has been in every room with no enemies in the building, then not allowing any enemies to spawn in that building for as long as the players are within X meters (and in general not spawning enemies within X meters and not within LOS even if farther than X ) and for actual cleared checkpoints not allowing enemies to spawn within X meters of them at all once cleared.

edit: see also https://forums.focus-home.com/topic/34188/coop-enemies-spawning-in-cleared-buildings

last edited by mashiara

Spawns need a major fix. Coming from all directions is good, spawning inside my recently-cleared point and killing me when I resupply is not.

This time it wasn't a suicide bomber since security doesn't do those, https://youtu.be/RgEXrkEp0xU
The spawn zones should be protected somehow even when playing with randoms that are so high-speed-low-drag that they don't bother to clear buildings when advancing and thus leave plenty of enemies to come at them from the rear...

Of course having enemies spawn in recently cleared buildings makes clearing them slightly less useful than it would be in the real world.

edit: edited for clarity.

last edited by mashiara
Community Manager

Hello all,
In which map/location/objective have you encountered this issue, please?

last edited by chaton

That video is from refinery but at least district and hideout have this pretty common.

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