@whitby said in Gun Distribution over classes:
Not sure what game you're playing. SCAR, G3 and M14 all fail to 1tap heavy armours in the chest. As such, the FAL is leagues above them due to its consistent performance.
MK18 is 2-3 hits to kill. Sec weapons might be super soakers, but Ins weapons are guns. I'd take a FAL in CQB over a MK18 any day. It takes 66%-50% less shots to kill somebody. Barrel length is nothing on that and the FAL rocks in full auto.
You mean just like how the FAL doesn't 1-tap heavy armor either?
The MK14 straight up has a higher RPM and Velocity than the FAL. On those stats alone MK14 > FAL in damage and mag dump potential, should we exclude extended mags.
Additionally, the G3 has better recoil stats than the FAL, and the MK14 EBR has nearly identical recoil stats to the FAL.
In regards to the SCAR, nowhere did I list it as a 1-hit kill. It's part of having the shorter barrel to move with less collision. Considering the 2-point cost outside of competitive, it sits right beside the SKS, another underwhelming inexpensive weapon. At least it's fully automatic.
In regards to the G3 and MK14 they do 1-tap light and no armor. You're right, I should've made the distinction to exclude heavy armor from this list, pretty much, with exception to the M24, Mosin, and SVD. In that regard the SVD is pretty powerful, but limited by a long barrel length, long reload, both partial and empty, and small mag, even with extended.
In regards for shot for shot potential, higher RPM is invaluable in CQB. While ordinarily it'll only take 1 shot for most 7.62x51mm weapons, if your target has heavy armor and YOU DON'T, you have hypothetically lost that gunfight with both parties having 100% accuracy in CQB, and shooting at the same time.
(Edit to add sources)