A Convoluted Series of Questions for FHI / Tindalos
  1. Will there be Alpha Testing, and if so when will these tests begin?

  2. Are the factions within BFG:A 1 have the same playstyle as their counterparts in the new game

  3. What game engine are they using

  4. Will mod compatibility be a feature for the next game

  5. What area of the galaxy will the campaign take place in

  6. Will the campaign be similiar to the previous one in playstyle, or will it differ from the player choice based campaign we saw for a more linear design.

  7. Which factions will be playable on release

  8. Which factions will we see within the campaigns as enemies and as player races.

  9. Are the graphics of BFG:A going to remain the same, or do we have upgrades on route.

  10. Will some of the planned mechanics for the original game that never made it in return (such as setting ships to follow one another)

  11. With map design, will we see generic maps like before which have various components that are randomly added (gas clouds + asteroid fields) or will we see some more hand made maps akin to those seen within the campaign special missions.

  12. The trailer shows what one could assume to be a Gloriana Class Warship. Does this mean that larger vessels will be introduced into the game normal game, or are these to remain as campaign special vessels like Roks and the Planet killer.

  13. Will we see new vessels added to currently existing fleets within BFG:A 1, such as the Chaos Repulsive Class or the Imperial Nemesis Class to name but two.

  14. Are Chaos likely to get Daemon Ships finally?

  15. Will fleet customisation change in comparison to the previous game? E.g. Will we have new options for changing the fleet colour, or perhaps even be able to paint our fleets with entirely personalised colour schemes.

  16. What choices have been made to try and make the necron fleet even remotely balanced compared to all other factions.

  17. What changes are planned for the Tau Faction to make them perform on a roughly equal level to their opponents, as they were never fully reigned in within BFG:A.

  18. What sort of system requirements will eb needed to play the game.

  19. Is the game staying on a 2D Plane for combat, or is the much debated 3D combat being considered as an option?

  20. Will the Upgrades and Skills system remain within the game as they were in BFG:A, or are we going to see major changes or possibly even a removal of said options.

  21. For the factions that are incapable of warp travel, will there be a way to escape combats? Currently the Tau have access to warping out, but will this "temporary solution" remain or be replaced as we see more races emerge which don't use the warp for travel.

  22. Are unique vessels that are specific to a particular force, such as the Imperial Battleship employed by the Space Wolves, likely to make their way into the game or will they remain outside of it.

  23. What are the largest vessels planned to be brought into BFG:A 2? The trailer would indicate the Gloriana Class is making a return, but are we likely to see even larger vessels make their arrival for this sequel.

  24. Who will be the FHI Staff members assigned to the community management tasks for BFG:A 2?

  25. Will BFG:A 2 use the same MP system as BFG:A with a Persistent Mode for Fleet Building & a Ranked Mode with pre-made fleets, or will we see a new concept in it's place?

  26. In the past, portions of BFG:A have been notoriously hard to balance, in particular the Tau Protector Fleets and Imperial Nova Cannon. Does FHI & Tindalos have any plans on how to overcome these issues?

  27. Will there be more Dakka? The orks are getting restless.

  28. Within battlefleet Gothic on tabletop, not all of the factions had a large variety of vessels at their disposal. Will those factions receive the same treatment as the Adeptus Astartes Fleets within BFG:A where they will gain access to more of the vessels they do have to make up for a lack of variety, such as no Battlecruiser Classes.

  29. Are there plans to add further content to the game after the launch in the forms of DLC, such as unique ship packs etc.

  30. The Tau have two factions within the game listed, but within the lore this is an odd choice as the Tau Protector Fleets were a Replacement of the Merchant Fleets which were severely outdated as shown by Imperial technology. Is this going to be represented within the game as the Merchant Fleet using more numerable but weaker vessels, or will there be balance changes to bring the Merchant Fleet to an equal ground with their modernised counterparts. (I may have the fleets in the wrong order, in which case jsut flip those around.)

  31. Will the Admiral system remain within the game, where gaining experience allows the player access to steadily larger and larger vessels, as well as more numerous vessels in the fleet.

  32. Because the orks asked again, is there gonna be more dakka?

  33. The cutscenes from BFG:A used an effective form of image based videos. Are we likely to see this return in a similiar form, such as the Blackstone Fortress falling towards a planet in the trailer, or are there plans to add different cinematics instead.

  34. Will the fleets be larger than in BFG:A, as seen within the BFG:A Alpha test or possibly even larger still?

  35. In BFG:A (1) it was shown that the ability to outrun an opponents fleet consistently had massive ramifications on the balance between factions, a particularly good example being the early chaos and imperial fleets which were heavily weighted towards a chaos victory if used correctly. With the release of BFG:A (2) we will see lot more fleets that are extremely fast or extremely slow. How will these be accounted for in the grand scheme of balancing factions?

  36. Is there going to be the possibility for combined fleets with different faction ships within it, or is this still limited to having two allied fleets.

  37. Will Eldar Holofields continue to function in the same way as they do in BFG:A(1), or are there plans to add solar entities to the game to give the eldar a playstyle akin to their tabletop versions.

  38. Some ships were / are used by multiple factions. Are we likely to see these vessels within multiple factions, or will they be kept for the use of only a single faction.

  39. Loading times were a major issue for some players in BFG: A(1). Has the cause of this issue been discovered and fixed for the upcoming game?

  40. Of the information that can be shared, what is the design team happiest about to date.

  41. What drove the decision to build BFG:A (2) rather than extend BFG:A(1)?

  42. Will Co-Op campaigns be limited to two players using the drop in drop out system, or can there be either more than 2 players in the campaign or more than 2 players taking part by alternating turns.

  43. The Necron Fleet was notorious for having only 5 vessel types, The Jackal and Dirge Raiders, The Scythe Harvest Ship, the Shroud Light Cruiser and the Cairn Class Battleship. Will these be the only 5 vessels for the faction, or are there plans to increase the roster.

  44. What are the focus points for the campaigns in the modern lore?

  45. The Imperial Navy is easily the largest faction within the game when it comes to variety of ships. In fact, there is an entirely separate school of design for the faction that hasn’t been touched within BFG:A (1). Is there any chance that we will see some of these designs emerge, especially some of the Battlefleet Calixus designs which have a faster but weaker armoured design philosophy due to their primarily anti-piratical roles.

  46. Will Adeptus Mechanicus vessels have the same treatment as Ork vessels when it comes to weaponry choices, being able to pick the weapons from a list for each ‘slot’ on the ships hull.

  47. Within the forging a sequel video it was stated that there would be multiple campaigns. Will there be one per faction, or perhaps one for each of the ‘alignments?’ (Imperial, Chaos, Xenos – Good, Xenos – Bad etc)

  48. We’ve seen a Tomb World & Craftworld in the background of battles. Will these be for purely decorative purposes to make the battle look better and be found within random matches, or are they linked to specific battles within the game.

  49. The Craftworld Aeldari fleet is fairly well fleshed out, but the Aeldari Corsairs not as much so. Will Aeldari Corssairs have a mixture of the craftworld vessels alongside the customizable Drukhari vessels, or are new Drukhari vessels being made to fill in the gaps.

  50. Are we likely to see new vessels for factiosn introduced later as FreeLC or DLC.

  51. In Forging a Sequel we saw an Aeldari fleet numbering close to 24 vessels fighting a Necron fleet of 8. Does this mean that the Necrons will remain considerably stronger ship for ship but have a severe fleet size disadvantage compared to other factions.

  52. My memory is somewhat hazy, but I believe that the Necrontyr fleets had weapons capable of ignoring Holofields. Will this be carried over into the game, and if so how would this be balanced?

  53. Similar to the above, the Tyranids employ thousands (or millions?) of spores to act as a form of living shield. In game terms, will this act as a void shield, a form of damage mitigation or another type of damage resistance? And also will weapons such as lances, which lorewise are supposed to be highly efficient tyranid killers, continue to be effective against such defenses.

  54. Will ‘free for all’ battles be introduced into the game, as in the latest video there was a scene that appeared to have Addeptus Astartes, Necrons and Tyranids battling one another?

  55. In the tabletop the Tyranids would eat opposing vessels. Obviously this would be unfair within the computer game, but instead will they be particularly effective at ‘ramming’ their opponents.

  56. The Tyranid vessels we have seen to date in-game are quite different to their tabletop counterparts. Has Tindalos redesigned the appearance and playstyle of the Tyranids to make them competitive within the game.

  57. So we saw these stats on a Cairn Class. Close up on a Cairn Class, we can see it's stats as well as it was then. 1200 HP, 0/50 Shield, 75 Armour all around, 14 defense turrets, 150 speed, 0/4 rotation speed, 7500 detection and 60 troop resistance. If this is the case then the massive advantages of the Necrons wouldn’t appear to stand out. Are these just incorrect stat lines, or will the Necrons rely on abilities or their power advantage ship to ship.

  58. We saw a redesigned HUD briefly in the sequel video. Please show us this up close as it looks like a massive improvement over the old one.

  59. Everyone loved to name their ships. Will this remain a feature in BFG:A (2) and will it be more visible for players to see.

  60. Will the control scheme for BFG:A (2) remain similar if not the same.

  61. Again I have to ask, will the Tau Merchant Fleet be getting an upgrade to make it competitive, and if so what…

  62. Shall we be seeing the Phalanx enter the fray, or is that just a generic Ramillies class star fort.

  63. Will the larger vessels be campaign only, or will some see MP use as well.

  64. [In a petulant voice] GIVE ME MY GRAND CRUISERS!

There will be more questions, just you wait…

@Archmagos-Alexi Ok wow, um that was a pretty impressive list of questions. I'll try to help as much as I can. Now, in order of shortness:

57: There is no way those are the finished stats for a Cairn. They don't seem to be one shoting everything in game footage, so unless they are even worse at balancing the BFG 1 I don't think even they would have the blatantly obvious numerical disadvantage present in the trailers with those as intended finished stats. Or maybe they just want revenge for TT necrons in BFG who knows.

52: Yes, all Necrontyr weapons ignore not just holofields, but also Druhkari Shadowfields. They canonically have the best sensors as well, with even infantry units like Zarathusa being able to see Tyranid ships in great detail all the way across system. They might use that fact to do something about the atrocious state of the augur system and those accursed disruptors in BFG1. The mimic engines of the Druhkari also don't work on them or the Tyranids, which are similar devices that let them mimic the profiles of friendly shapes and sneak in close to them. The way I would balance this is to let Eldar have even more of a numerical advantage, which would make sense lore wise as they are always seeking out the Necrontyr as their second worst enemy (in their minds) and as such would muster stronger against them than they would Orks or imperials.

51: That is the only way they could reasonably include the Necron fleet in the game. They could explain away the lack of larger fleets after 200 yrs by saying they mostly went the Szarekh route and are fighting the nids in dark space.

43: Not counting the Planet killer, the Necrons technically have Six vessels. They have 2 DD, 2 CL, 1 C, and 1 BB. The second Light Cruiser is called the Kopesh, and was created by Specialist gaming and was designed as a "hunter" cruiser for unsupported front line and assassination style duties. It is mid way between a shroud and a scythe and has the most hilarious introduction of any ship in BFG history (three of them do a literal necron drive by, entering the system, blow a cruiser in half, and just keep going straight through the fleet and out of the system). The fact that it was created by specialist gaming makes it of "meh" levels of dubious cannonacity. They will likely have to create more ships for this fleet though, for an extra CL does not make up for their lack of heavy/battle/armored/grand/youknowwhatimean cruisers.

19: I believe that some of the ships looked "lower" in the forging a sequel trailer so maybe

16: To balance the Necrons...That'll be hard. In the tabletop, they kind of did this by making everything ludicrously expensive (the Cairn cost 5 less points than the planet killer) and by giving many more victory points per ship destroyed. Now, since VP aren't really a thing in the VG adaptation, lets look at the issues and see what can be done.
1: Speed: The Necrontyr are ludicrously fast in and out of lore. Their battleships can outrun eldar ESCORTS, and turn on a dime.
2: Toughness: Not as bad in TT as it is in lore (Cairns taking no damage from literal entire fleets and Nova Canons vs Cairns actually taking any damage), but they are still ludicrously tough and had the only armor save in the game.
3: Boarding: Necrons were really good at boarding. Each ship could get something called a portal. It gave them an additional boarding acting per one they had. Cairns had 3, for a total of 4 boarding actions per attempt.
4: Special Weapons: They had the best in the game. They could drive entire ships mad, delete all ordnance (and escorts) nearby, and turn off other ships (whilst healing their own).
5: Anti Ordnance: See above
6: Dakka: The Necron ships are horrifying in lore (one shotting multiple battleships at the same time, killing cruisers with point defesne guns) and are better in TT, but not by much. The can still one shot CRAFTWORLDS with their ridiculous dakka, but not too many battleships at the same time (only 2 plus an escort) and have not to much higher dakka than the apocalypse class battleship (19 from all guns for A BB, 28 for Cairn, though of course the Apocalypse could only focus 12 of that to either side or 7 to the front while the cairn can shoot all of it anywhere..).
7: FTL: The Necrontyr can leave instantly either through fade out or their inertialess drives, so charging up wont be a thing.
8:Cosmological phenomena: Their ships don't care about solar flares, asteroids, etc and can drive right through them in TT. Actually, in lore they can eat stars for healing or cause them to erupt hard enough to glass a planet as a form of sensor jamming
9: They regenerate, because of course they do
10: They are extremely stealthy, and have really good sensors. As such, they don't miss. Ever.
11: They ignore Holfofields. And Shadowfields. And Mimic Engines. And on a 6 all other shields.
Now, lets look at the Disadvantages
1: Aircraft: They currently don't have any carriers, though there were an awful lot of fighters in the trailer. Dealt with by starpulse generators anyways.
2: Boarding: They aren't nearly as good at taking as they are at giving. The in lore for this is that necron warriors are slow to respond slackers
3: Versatility: Their roster is kinda small
4: Fleet Size: So is their ship count
5: Lances: They didn't like these as it reduces armor and that's all they have. Of course, that 4+ save went 2+ when they braced bu what can you do
6: Eldar ships are more maneuverable with their weird turning rules (though with how they are in the current game this won't be true
7: No Special Ramming Equippment Like the Imperials or Orks. Unmannly 0/10
So...Yeah fleet numbers are going to be really small if anything is to be done here. Lore wise its going to have to be a huge difference, as the Eldar-excuse me, Aeldari will be slaughtered by these left right and center, as will the Druhkari. Additionally the less fragile imperials will need an absurd numerical advantage. At Amarah, they traded about 9 battleships, 54 cruisers, and "several hundred" escorts (likely 270-450) for a single cruiser and a couple escorts (and also managed to damage a Cairn). They had 5+ times as many ships and "far more in tonnage" and this was the result, 90%+ losses and the rest of the fleet being in terrible condition. The necron losses percentage wise were ??? among DDs, 5% among cruisers, and 0% among BBs. The adeptus terra basically saw this and threw up their hands in a colossal "welp" and gave up on the sector. It probably won't be that bad in game but that should give you a note on the kind of numerical superiority needed to beat the crons. And in that scenario they essentially left because they didn't want to risk the valuable BB (and by they I mean Kutlakh, and by leave I mean just go to mess around on a different planet in system). As a side note, Necron Stronk. They are truly the best at space.

7: I believe he said they would be all available in the second trailer.

last edited by Nemesor Xanxas

@nemesor-xanxas said in A Convoluted Series of Questions for FHI / Tindalos:

52: Yes, all Necrontyr weapons ignore not just holofields, but also Druhkari Shadowfields. They canonically have the best sensors as well, with even infantry units like Zarathusa being able to see Tyranid ships in great detail all the way across system. They might use that fact to do something about the atrocious state of the augur system and those accursed disruptors in BFG1. The mimic engines of the Druhkari also don't work on them or the Tyranids, which are similar devices that let them mimic the profiles of friendly shapes and sneak in close to them. The way I would balance this is to let Eldar have even more of a numerical advantage, which would make sense lore wise as they are always seeking out the Necrontyr as their second worst enemy (in their minds) and as such would muster stronger against them than they would Orks or imperials.

I'd wager (metaphorically) that property won't be retained for the game. It was utterly OP on TT to the point that Eldar players would basically just pack up and go home because it basically rendered them defenseless.

43: Not counting the Planet killer, the Necrons technically have Six vessels. They have 2 DD, 2 CL, 1 C, and 1 BB. The second Light Cruiser is called the Kopesh, and was created by Specialist gaming and was designed as a "hunter" cruiser for unsupported front line and assassination style duties. It is mid way between a shroud and a scythe and has the most hilarious introduction of any ship in BFG history (three of them do a literal necron drive by, entering the system, blow a cruiser in half, and just keep going straight through the fleet and out of the system). The fact that it was created by specialist gaming makes it of "meh" levels of dubious cannonacity. They will likely have to create more ships for this fleet though, for an extra CL does not make up for their lack of heavy/battle/armored/grand/youknowwhatimean cruisers.

Well, the World Engine is a mobile planet, so I hope they don't try and include it :p also, lorewise they definitely have more classes. The ones seen in the big Necron IA after all was using neutronium projectile cannons. And the trailer definitely showed fighters or bombers of some sort.

(And they do have them lorewise.)

So...Yeah fleet numbers are going to be really small if anything is to be done here. Lore wise its going to have to be a huge difference, as the Eldar-excuse me, Aeldari will be slaughtered by these left right and center, as will the Druhkari. Additionally the less fragile imperials will need an absurd numerical advantage. At Amarah, they traded about 9 battleships, 54 cruisers, and "several hundred" escorts (likely 270-450) for a single cruiser and a couple escorts (and also managed to damage a Cairn). They had 5+ times as many ships and "far more in tonnage" and this was the result, 90%+ losses and the rest of the fleet being in terrible condition. The necron losses percentage wise were ??? among DDs, 5% among cruisers, and 0% among BBs. The adeptus terra basically saw this and threw up their hands in a colossal "welp" and gave up on the sector. It probably won't be that bad in game but that should give you a note on the kind of numerical superiority needed to beat the crons. And in that scenario they essentially left because they didn't want to risk the valuable BB (and by they I mean Kutlakh, and by leave I mean just go to mess around on a different planet in system). As a side note, Necron Stronk. They are truly the best at space.

I think the biggest trick to balancing the Necrons ultimately is going to be removing the "ignores holo/shadow/discoball-field" properties that Lightning Arcs have. As much as lorewise it belongs, on TT it absolutely removed any competitiveness the Eldar had. (Aforementioned, Eldar players didn't even bother setting up if the other player got out a Necron ship.)

But low numbers IMO is important, or perhaps half as many capital ships as others? 1 BB, 3 Cruisers, 2 Light Cruisers? Have to make up the rest with escorts?.

@kadaeux Yeah, I would be willing to give up the Holofields thing for balances sake, I never played them in TT because it’s not really fun to just win all the time. The World Engine I doubt will be in game, it’s leagues above literally everything else anyone can field, and required direct C’tan interference to destroy. It would be a bit too powerful methinks.

On the subject of fighters and bombers, those are atmospheric craft. Their weapons aren’t really strong enough for space battles (11 lascanons vs 2 Tesla destructors isn’t a good matchup). They have lots of fun things like that, maybe those “fragments of dead stars” you mentioned could be torpedoes? They can also supposed shoot solar flares.

But yeah, they have to be outnumbered. I’d say 3x minimum, 5x is the amount often brought up on other forums because of amarah (though that really wasn’t a win for the imperials) I think 10x would be that max possible, but currently in game it looks to be 3x (from the 2nd trailer)

last edited by Nemesor Xanxas

@nemesor-xanxas said in A Convoluted Series of Questions for FHI / Tindalos:

@kadaeux Yeah, I would be willing to give up the Holofields thing for balances sake, I never played them in TT because it’s not really fun to just win all the time. The World Engibe I doubt will be in game, it’s leagues above literally everything else anyone can field, and required direct C’tan interference to destroy. It would be a bit too powerful methinks.

Agreed. Especially given that the World Engine, just to come to that point, had to be rammed by a Battle Barge with an ultraspecial prow :p

On the subject of fighters and bombers, those are atmospheric craft. Their weapons aren’t really strong enough for space battles (11 lascanons vs 2 Tesla destructors isn’t a good matchup). They have lots of fun things like that, maybe those “fragments of dead stars” you mentioned could be torpedoes? They can also supposed shoot solar flares.

For the Fighters and Bombers, I recommend you re-read the Tomb Blades description 😉 they are after all modified versions of void craft the Necrons used in large swarms.

As for the other, I don't think they were torpedoes, the description fit weapons batteries in behaviour, and may represent a difference between a Harvest Fleet and a true military fleet used by the Necrons. (Or perhaps it represents the tech differences we've seen between Dynasties before.) Either way, it may give Tindalos room to pad out the ship type roster a bit.

But yeah, they have to be outnumbered. I’d say 3x minimum, 5x is the amount often brought up on other forums because of amarah (though that really wasn’t a win for the imperials) I think 10x would be that max possible, but currently in game it looks to be 3x (from the 2nd trailer)

Agreed, though I suspect that maybe their speed might end up getting nerfed too...

@kadaeux I knew that they were Void craft, I was more referring to how upgunned Void fighters are in 40k compared to atmospheric fighters. Additionally I meant that the star fragments could be used as torpedo anolouges Ability wise in game. As for speed though that’s a fairly major part of the fleet, I would be considerably less ok with that being nerfed. I mean ward tried that in lore and it got retconned extremely quickly, so I think Geedubs agrees with me on that. Additionally, with the current lack of CAP if you strip the Necrons speed and holofield piercing from them the Eldar will just do that thing they do now where they run away and throw bombers at you and there isn’t much you can do about it. I think if you nerf them you should pick one aspect, not both. Even so I would favour smaller and smaller fleets over either, especially the speed bit. You can only strip so many aspects from a faction before its unrecognizable.

last edited by Nemesor Xanxas

@nemesor-xanxas Mind you, I think that the Scythes and Night Shroud are likely going to be the fighter and bomber craft. So I don't think there is going to be a lack of CAP. (I suspect that the Harvester ship is going to have a version with carrier capacity, probably a Tomb Ship as well.)

And agreed on the speed angle. I suspect that it is going to be nerfed, but it shouldn't be. (Though I could also see them giving 'normal' speed a nerf, but with a massively boosted all-ahead-full)

@kadaeux My issue though is that imperial fighters have a lot more guns than either Scythe Variant. The shroud could still work as a bomber, its potent. But the Doom scythe has no where near as much gun as an imperial interceptor. Then again, it’s main gun is pretty scary. As for the speed issue, that would only work for the Cairn maybe. It would defeat the entire class concept of the Shroud CL, as it’s role is literally go faster than anything that can kill you.

last edited by Nemesor Xanxas

@nemesor-xanxas said in A Convoluted Series of Questions for FHI / Tindalos:

@kadaeux My is sur though is that imperial fighters have a lot more falls than either Scythe Variant. The shroud could still work as a bomber, its potent. But the death scythe has no where near as much fun as an imperial interceptor. Then again, it’s main fun is pretty scary. As for the speed issue, that would only work for the Cairn maybe. It would defeat the entire class concept of the Shroud CL, as it’s role is literally go faster than anything that can kill you.

I disagree, at least partially. The Doom Scythe is an excellent counterpart to the Fury, depending on which Fury Interceptor we are talking about, the Pattern used in the Gothic Sector has an unclear armament (but does involve Lascannons) but also has reasonably powerful energy shielding.

Something the Calixis pattern Fury Interceptors do not have. (And they're the variant with the 11 Lascannons, and if I remember right, a Heavy Bolter turret)

The Doom Scythe, while it has it's Tesla Destructors, it's main weapon is its Death Ray which is capable of carving through entire armoured columns, so the weapon definitely has the power to kill a Fury.

Wholly agreed on the Shroud issue though. Especially since its, hands down, my no1 favourite Necron ship forever and ever. When I get my hands on BFG 2 you can guarantee that any fleet I deploy will ALWAYS have at least one. Perhaps their stealth can be represented by enemy ships counting as if they had the augur disruption effect against it? (Though I doubt whether that's easily possible.)

@kadaeux Before I begin, I would like to apologize for the quality of the last post. It was from my phone, as the grammar can attest to. I have fixed it now. Anyways, onto the fighters. To be honest part of me is arguing this just because I want new Necron Vehicles. I suspect the Tesla destructors will be replaced as they are an anti-infantry gun. The Scythe variants are also much faster than their imperial counterparts, and much more agile. They also present a smaller profile for targeting. I can’t find anything on them being shielded in the codexes though, was it one of the novels? I haven’t finished the Carnac campeign yet, or clonelord, is it in there? All their ground vehicles have Quantum Shielding, so it doesn’t seem unreasonable that their fighters would have it.

As for the Shroud though, while the stealth would be nice, it is supposed to be as fast as an Aeldari destroyer, as I said above that’s the whole design concept. While I guess the stealth might compensate for the nerf it would grate on me intensely.

Also on a side note auto correct is opening trying to sabatouge me. It corrected sabatouge to sabaton and I guess to I Hrud. How even Hrud isn’t in the dictionary.

@nemesor-xanxas said in A Convoluted Series of Questions for FHI / Tindalos:

@kadaeux Before I begin, I would like to apologize for the quality of the last post. It was from my phone, as the grammar can attest to. I have fixed it now. Anyways, onto the fighters. To be honest part of me is arguing this just because I want new Necron Vehicles. I suspect the Tesla destructors will be replaced as they are an anti-infantry gun. The Scythe variants are also much faster than their imperial counterparts, and much more agile. They also present a smaller profile for targeting. I can’t find anything on them being shielded in the codexes though, was it one of the novels? I haven’t finished the Carnac campeign yet, or clonelord, is it in there? All their ground vehicles have Quantum Shielding, so it doesn’t seem unreasonable that their fighters would have it.

Oh I agree with you about wanting new Necron stuff. I'm just assuming that their latitude to make new stuff is fairly limited, probably to capships.

As for the shielded, I was referring to the Furies which show up as shielded in the BFG Novels (Execution Hour and Shadow Point) the Starhawks aren't explicitly referred to as being shielded, but since the Furies were its no leap to assume the Starhawks are too.

But yeah, i'd assume that Necron starfighters and bombers would have quantum shielding.

As for the Shroud though, while the stealth would be nice, it is supposed to be as fast as an Aeldari destroyer, as I said above that’s the whole design concept. While I guess the stealth might compensate for the nerf it would grate on me intensely.

Agreed. I suspect the Shroud's speed wouldn't be nerfed though.

Also on a side note auto correct is opening trying to sabatouge me. It corrected sabatouge to sabaton and I guess to I Hrud. How even Hrud isn’t in the dictionary.

Sabotage? 😛

Correcting it to Sabaton is ok though. Fething awesome band, saw them live when they fronted for Nightwish here in Australia.

@kadaeux Autocorrect seems to be the final boss of the internet. I agree though, sabaton is pretty neat, fits well with warhammer, so I tend to play it in the background.

@nemesor-xanxas said in A Convoluted Series of Questions for FHI / Tindalos:

@kadaeux Autocorrect seems to be the final boss of the internet. I agree though, sabaton is pretty neat, fits well with warhammer, so I tend to play it in the background.

Aye, it's a great choice.

@archmagos-alexi said in A Convoluted Series of Questions for FHI / Tindalos:

  1. What game engine are they using
  2. What area of the galaxy will the campaign take place in
  3. Which factions will be playable on release
  4. Will we see new vessels added to currently existing fleets within BFG:A 1, such as the Chaos Repulsive Class or the Imperial Nemesis Class to name but two.
  5. What changes are planned for the Tau Faction to make them perform on a roughly equal level to their opponents, as they were never fully reigned in within BFG:A.
  6. Is the game staying on a 2D Plane for combat, or is the much debated 3D combat being considered as an option?
  7. For the factions that are incapable of warp travel, will there be a way to escape combats? Currently the Tau have access to warping out, but will this "temporary solution" remain or be replaced as we see more races emerge which don't use the warp for travel.
  8. What are the largest vessels planned to be brought into BFG:A 2? The trailer would indicate the Gloriana Class is making a return, but are we likely to see even larger vessels make their arrival for this sequel.
  9. Will there be more Dakka? The orks are getting restless.
  10. Within battlefleet Gothic on tabletop, not all of the factions had a large variety of vessels at their disposal. Will those factions receive the same treatment as the Adeptus Astartes Fleets within BFG:A where they will gain access to more of the vessels they do have to make up for a lack of variety, such as no Battlecruiser Classes.
  11. The Tau have two factions within the game listed, but within the lore this is an odd choice as the Tau Protector Fleets were a Replacement of the Merchant Fleets which were severely outdated as shown by Imperial technology. Is this going to be represented within the game as the Merchant Fleet using more numerable but weaker vessels, or will there be balance changes to bring the Merchant Fleet to an equal ground with their modernised counterparts. (I may have the fleets in the wrong order, in which case jsut flip those around.)
  12. The cutscenes from BFG:A used an effective form of image based videos. Are we likely to see this return in a similiar form, such as the Blackstone Fortress falling towards a planet in the trailer, or are there plans to add different cinematics instead.
  13. Will the fleets be larger than in BFG:A, as seen within the BFG:A Alpha test or possibly even larger still?
  14. The Necron Fleet was notorious for having only 5 vessel types, The Jackal and Dirge Raiders, The Scythe Harvest Ship, the Shroud Light Cruiser and the Cairn Class Battleship. Will these be the only 5 vessels for the faction, or are there plans to increase the roster.
  15. In the tabletop the Tyranids would eat opposing vessels. Obviously this would be unfair within the computer game, but instead will they be particularly effective at ‘ramming’ their opponents.
  16. So we saw these stats on a Cairn Class. Close up on a Cairn Class, we can see it's stats as well as it was then. 1200 HP, 0/50 Shield, 75 Armour all around, 14 defense turrets, 150 speed, 0/4 rotation speed, 7500 detection and 60 troop resistance. If this is the case then the massive advantages of the Necrons wouldn’t appear to stand out. Are these just incorrect stat lines, or will the Necrons rely on abilities or their power advantage ship to ship.
  1. Unreal Engine 4
  2. Appears to be the "Dark Imperium" setting, from what I've seen.
  3. Imperium, Space Marines, Adeptus Mechanicus, Chaos, Orks, Necron, T'au Merchant, T'au Protector, Aeldari Corsairs, Aeldari Craftworlds, Drukhari and Tyranid.
  4. Yeah, according to forums posts by FHI, the rosters for everyone are getting expanded.
  5. Well the big one, of course, is splitting them in two. Some of us have inferred that as meaning the Auxiliaries from the first game will go the Merchant fleet. Doing so would turn the Protector fleet in to slow glass cannons (Easy to balance around) while the Merchants would have far weaker long-range power, but strong close-range brawlers.
  6. Looks to be staying in 2D, according to the gameplay we've seen in the last couple videos. As it should be, in my opinion.
  7. Haven't heard anything about that, but that would be a really cool addition.
  8. Well, we know the Blackstone Fortress will be making an appearance (By turning Cadia in to the Emporer's rock collection), plus the Phalanx showed up to make the Gloriana question its own masculinity.
  9. MOAR DAKKA
  10. Yeah, they've already mentioned they were working with Games Workshop to expand out the rosters. We kinda knew this was going to happen though, given that the Dark Eldar only had two canon ships.
  11. Possibly, though alternatives do exist.
  12. Seems to be the same style, which is nice, because it looked freaking awesome in the first game.
  13. They are going to be larger, according to the second video. This could also help with fine tuning the balance a bit too.
  14. See above: Tindalos has been given permission to come up with new designs for every race that needs them.
  15. That, or they could gain a benefit from eating destroyed ships, not unlike the Demiurg in the first game. Or they could eat fighters/bombers, or only ships with less HP than themselves, or other possibilities. Will be interesting to see how they do it.
  16. I think we're just looking at placeholder data, unless everything has had their stats cut massively. Otherwise having the Necron outfielded almost three to one by the Eldar won't be even remotely balanced.

I'll just add that whilst I am gathering all of these questions, I have since gotten some answers to them from places such as my analysis of the forging a sequel video and others were more for confirmation than an actual question etc, but thanks all the same for those who put answers here, some were very informative about things I'd missed.

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