If you check your server in Steam server browser, that there are "players" and "scores", so here's the twist: it just won't update whatsoever, then you will soon realize the game state is in freeze; if you try to join the server, it just got pitch dark and it disappointed me that I waited only for a connection timeout.

There's no trace of what has happened nor there were any minidumps/coredumps to analyze on, but I could confirm that the tickrate was unusually abrupt and I even got it playing with others -- game state is completely frozen until we all have been timeout'd.

I was running the server in Docker with LGSM with kernel 4.18. I don't believe it has anything to do with userland Docker socket proxy though.

last edited by stevefan1999