Necrons are somehow even worse

We clearly discussed how Necrons were really bad without starpulse, and now that it has been nerfed instead of a buff (which they needed) they were made even worse and their points went up! The only difference stat wise is that they lost 2 l strike damage. Tindalos what the hell, they are worse than astartes now. If this is how they are going to be at release I am refunding.

for the point cost, everything has gone up in price
nids have escorts close to ork LC price and even ork prices have gone up
the whole promise of bigger battles doesnt really hold true if a nid "swarm" fleet is 5 ships

the rest, yea, necrons havnt been fixed in any way

Yeah, I don't know what in the hell they were thinking on that one. Shrinking the effective army sizes was silly, and with the double-nerf Necrons are utterly worthless now.

They are afraid of a "Dawn of war soulstorm" moment lol

At first I was questioning it. Did we miss something? Is there a hidden buff under the cover? Nothing clearly stated. No increase to their durability. No increase to their weapon damage. No increase to their turn rate for maneuverability. Nothing. Just a price hike and a nerf to StarPulse. Which was fine. Everyone wanted Star Pulse to be brought down a peg. But seriously, they weren't performing up to par even with Star Pulse being too strong.

Now that they were hit twice, and got nothing in return when they should have had something for the sake of decent gameplay state, Necrons have bottomed out on the totem pole. All the penalties of having no shields with no durability advantages beyond an extremely weak regen. Weapons that outright get out matched by even fucking Orks in a straight shoot out max range some how. And a movement system that doesn't allow for the fine tuned controls that enable them to dodge problems while still not being fast enough base movement. And they still mutiny instead of phasing. The hell is going on. I get that there wasn't a lot of time between betas for the development cycle but at least tweak numbers. This is embarrassing.

I think necrons have an increased damage reduction now and the engine seems to be extra protected against crit. damage. this does not help them at all, because one of their main problems is their slow map speed. nearly all fleets can kite them easily with their engines intact. their extra survivability only means, that they lose most of their subsystems before getting destroyed. another problem is that they can be boarded pretty hard, because their troop/point cost is really bad.

The durability changes that they put in seem quite noticeable to me.
Better damage resistance, along with a nerf to armor piercing weapons means that necron ships feel much tougher - i rarely lose ships due to hull points.

Their ships still feel overcosted for what they bring to the table, however.
Lack of manueverability seems to be their biggest weakness, and they are also susceptible to massed criticals. Either a better way to resist criticals, or a damage increase seems warranted, along with a speed increase.

@hellhound to be fair about the orks out ranging necrons that was already the case in the previous beta... i think they assumed that the buffs they did to armor to help the SMs would push them towards op but they seem to have ignored that crits problem entirely. In any case ya they are probably bottom tier now. We all secretly know that the team at tindelos got their asses handed to them in the table top so many times by necs they said no way are they going to be good in our game.

last edited by imptastic

I have to agree, the necrons just don't feel fun at all in the slightest right now. Their stats in general just feel way too low for their cost, especially their DPS.
I was already slightly disappointed with them in terms of how little variety they had in terms of weapons and ships (it'd have been nice to get half the love that Deldar got), but them not even having the stats to back up their points costs makes them almost completely unenjoyable.

@lordprinceps said in Necrons are somehow even worse:

I have to agree, the necrons just don't feel fun at all in the slightest right now. Their stats in general just feel way too low for their cost, especially their DPS.
I was already slightly disappointed with them in terms of how little variety they had in terms of weapons and ships (it'd have been nice to get half the love that Deldar got), but them not even having the stats to back up their points costs makes them almost completely unenjoyable.

Agree with all of this... their is no difference in strategy for them its all the same thing over and over again. no variety, no dps, overly critable, and slow as hell making them really bland. either you completely over power them or spend the fight managing system failures either way doesnt fell like necrons to me.

Their survivability feels much better and their Starpulse isn't as cheese as it was. These are good.

The bad is that their DPS lacks for their points investment. Their mobility ability CD is way too long considering how slow they are outside of it. Criticals and decrewing are wrecking them, especially when you consider how few ships they'll bring.

@dreadspectre yeah lets not get started on the whole tyranid boarding surge. lol

I think many people aren't considering their ability to recover after fights. This allows you to kinda cycle your ships into the main fight and then withdraw them and get some much needed repairs then inserting them back in. It's hard to do, sure, but if done well can make the Necrons really powerful.

Currently the Tyranid craziness is a specific build that allows you to overwhelm a force quickly. Necrons can't respond to that but most other factions can't either. Necrons may fall faster to this tactic due to their lack of mobility but they excel against other factions in a pretty significant way. I'm not saying they are fine and don't need tuning but I think people do need to spend a bit more time with them working on effective tactics.

@alandauron necrons also lack brace stance.

@imptastic They should just bake the Brace bonuses, or at least the Turret bonuses from it into the Regen stance.

@dreadspectre they try somewhat as necs turrets cant be destroyed but its not enough hinder the nids or any other faction as long as they know what they are doing.

@imptastic I'm aware, I just feel that if they do much to buff Necrons they will quickly become OP. The single best way to kill Necrons is to hit them with everything very quickly and not let them escape, if they escape they can survive, repair, and re-engage. As Necron players learn how to properly utilize the ships in the fleet and control engagements they will become some of the best, imo.

I do plan on spending much more time on them to see how I fare against higher tier players but for now I haven't come across any fleets(short of Tyranid which need to be looked at) that I can't overcome after learning how to engage them.

last edited by Alandauron

@alandauron perhaps but they dont exactly feel like the race that would be innately more vulnerable to ordinances as compared to say orks or if you can catch them aelardi.

@alandauron Necron recovery is much worse than all others. For health, shields not only give more total and shield ffrom crits but also recover more than 13x faster for ships of Necron cruiser cost. Additionally, Necron recovery has a very low cap that others do not have and quickly exceed. For crits, while Necrons can recover from light ones over time, others can do so instantly, and the cool down is over about when the first Necron crit would be healed. Necrons also get a lot more crits because no shields. They can’t even do that cycling you suggest because they are to slow to leave battle. Their recovery is TERRIBLE, not good. They excel against no one, and their ships loses 1v1 against orks in max range shootouts. Reconsider this position.

@nemesor-xanxas said in Necrons are somehow even worse:

@alandauron Necron recovery is much worse than all others. For health, shields not only give more total and shield ffrom crits but also recover more than 13x faster for ships of Necron cruiser cost. Additionally, Necron recovery has a very low cap that others do not have and quickly exceed. For crits, while Necrons can recover from light ones over time, others can do so instantly, and the cool down is over about when the first Necron crit would be healed. Necrons also get a lot more crits because no shields. They can’t even do that cycling you suggest because they are to slow to leave battle. Their recovery is TERRIBLE, not good. They excel against no one, and their ships loses 1v1 against orks in max range shootouts. Reconsider this position.

Currently I can't reconsider this position but I am utilizing Pyramid Reconstruction to make up for the fact that Necrons can't do repairs. When I get to a higher tier where I can output more damage faster with skills I will be dropping it to test out other things. The other factions cannot recover from "permanently damaged" but the Necrons can. I still have a ton of testing to do but so far I can't state that Necrons are straight bad. In comparison to them in lore, definitely, compared to other factions, not so much.