[Feedback] Why do necrons still suck

@Nemesor-Xanxas I would exclude that, it doesn't really make much sense to make up stats in my opinion. Maybe drukhari have lost many games because new players get destroyed by them and then try them out and don't really know how to use them. They are strong but not the best starting faction. I think that this would be a somewhat logical explanation.

@aram_thehead there are a good number of people entering and then quitting matches to get their skills unlocked for scrim i think it is scewing their numbers.

@nemesor-xanxas Imo the thread on reddit the compiled the number of races in the top two tiers in the game seems like a better metric to me of how balanced the game is ; https://www.reddit.com/r/BFGArmada/comments/ah37jb/possibly_interesting_breakdown_on_wins_per_faction/

Imperial Navy 8 43
Space Marine 12 37
Ad Mech 2 17
Chaos 8 25
Corsair 0 1
Eldar (Asuryani) 4 14
Dark Eldar (Drukhani) 19 37
Necron 2 37
Ork 8 42
Tau Protector 4 15
Tau Merchant 1 6
Tyranid 27 122

(first number is legendary league, second number is epic league)

The dude who made the list comments
"Nercons seem a real mixed bag to play against.
Don't see many average players they all seem to be ruthless killing machines or trying to figure out how to work their controls."

last edited by PointDexter

@pointdexter So it looks like Necrons are tied with the ad mech fit the4/3rd worst faction, kinda surprised about the admech but I suppose once you get that high novaspam can only get you so far. Lol that comment is accurate though.

@nemesor-xanxas their low troop value also make the very vulnerable to boarding atm.

@Nemesor-Xanxas I don´t know what rank you are but i am seeing a lot of Druhkari in the higher ranks (and Necrons too). And they are not bad at all.

@aram_thehead said in [Feedback] Why do necrons still suck:

@Bould I can't get where they got that 46%. Even drukhari have 46%, but pretty much anyone can agree that Drukhari are among the best factions and Necrons the worst. These percentages really surprised me.

I know this is totally anecdotal and not a reliable basis for statistical judgement, but I have lost most of my game as DE and won most of my game as necron. So who knows.

Anyway don't get me wrong I think they need to be brought out of the starpulse centered play they have now.

@Lino how do higher ranked Necrons players play? If somebody managed to make them work, I'd like to learn how. I've heard that they are great for capping points because they have fast escorts and teleports, but I don't find that playstyle too interesting personally. @Adm_Janus how do you use DE and how do you use Necrons?

last edited by Aram_theHead

@aram_thehead Most players seem to be bringing two Cairns and a number of escorts. Then they just get close. Not very complicated really. The advantage is that as carrier fleets are so popular their starpulse is very very useful.

@aram_thehead You essentially have to suffer through ranking up to rank "9" to get all the useful passives.
Someone said that starpulse is good- it's not anymore- save that for either knocking out shields or killing fighters and such.

The real winning strategy, in 1v1, is to have a light cruiser as your flagship so you can cloak it and use it to mass recall your carin ships around the map- that way you can compensate for their lack of mobility- thus allowing you to kite a bit if you need to, say with Tyrannids, or jump on top of your enemy if it's tau, chaos, or admech.

This usally only works in my experience, because it's not something the enemy is expecting- they expect that the carins are across the map so they split up their fleet- or do something to make mistakes. Carins can do some damage mind you, but it's mostly the surprise imo that lets you win.

Suggestions to make necrons work:
Pyramidal reconstruction and Mass Recall.

Make your flagship a stealth LC. Have at least 2 escorts. Use the scythe ships and never take a cairn.

An example game vs say an ork player looks like this:

You secure as many cap points as u can. Identify enemy escorts and send all your doom scythe fighters vs any solo escorts to kill them. Brawl with your escort and scan only when fighters are near so they can't escape. If you can blink your scythers onto other escorts or LC far from the main ork fleet do it. Immediately board or lightning strike their engines if they use the red button to try and flee.

Early objective is to eliminate as many LC and escorts as possible and potentially hold 3 cap points.

By this time, all the big ork ships charge at you. Kite them away from a majority of control points on the map. Use reload stance for this. If engines get a major crit, switch from reload stance to lightning arc and prepare for some brawling. Meanwhile, use stealth flagship to fight enemy escorts far from the main Ork fleet during this time, cap points, or sit in a nice gas cloud to reset ship identifications later.

You will not out brawl the orks, try to focus 1 ship at a time and use boarding to secure engine crits. When the fight looks ugly, star pulse if you didn't need to use it versus ordnance and then mass recall to your flagship. Preferably, on top of the last remaining ork LC or escort in the process. Use pyramidal reconstruction to repair, switch scythers to regenerative hull stance, and evaluate the map.

Orks should now be hurting on small mobile ships and hopefully at least 1-2 cruisers or battleships have no engines and will be almost useless for the rest of the match. Now he has to use large ships to cap points or just lose without another fight. Determine the next best place for a mass recall, generally it will be the ork flagship or a 1-2 cruiser stack sent to go capping. Send your main scythe fleet to kite another stack. Use escorts to cap anything the orks are not sitting a ship on. Identify any isolated ships with less than 15 or so turrets and send all your fighters to it. You will chunk its hp for free. If you see any sneaky escorts, you can send fighters to kill it instead.

Now you rinse and repeat. Kite the ork fleet until you get engine crits, then stand and fight until you need to mass recall.

Optionally, you save star pulses and boarding until they get close, mass recall and use everything on the isolated target your flagship moved near. Save pyramidal until after the ship dies so you don't take any crits after pyramidal is used.

Now the game should be close to being over by points. Simply hold cap points and win.

@cowgomoo this is a pretty good strategy. I would wonder how to kill an escort with doom scythes though, given Fighters don’t do damage.

They do damage. Try it. 3-4 doom scythe kill an escort

@cowgomoo but boarding doesn't do critical to ship parts as far as I know. That could work back in BFGA1, now it only kills crew members. Or does it do both now? Quite confused to be honest

@aram_thehead said in [Feedback] Why do necrons still suck:

@cowgomoo but boarding doesn't do critical to ship parts as far as I know. That could work back in BFGA1, now it only kills crew members. Or does it do both now? Quite confused to be honest

It does both, but on stages, like, say a ship has 14 crew, there's three little colored squares next to that number. Once those 14 crew have been killed, basically, one pip dissapears and the ship gets critical damage!

@zucadragon oh so while I kill crew, when I manage to completely eliminate one crew step, I also damage a system? Did I get that right? Nice! One more question: will the system be permanently damaged or temporarily? (Red or orange?)

last edited by Aram_theHead

@aram_thehead said in [Feedback] Why do necrons still suck:

@Lino how do higher ranked Necrons players play? If somebody managed to make them work, I'd like to learn how. I've heard that they are great for capping points because they have fast escorts and teleports, but I don't find that playstyle too interesting personally. @Adm_Janus how do you use DE and how do you use Necrons?

On early level i suggest building full Shrouds fleet. Make two stealth groups and look for alienated ships and escorts. Finelly u can join all forces and nuke enemy with whip stance and teleport. Dont forget to spam lightning boarding and focus engines first. Key to winning with this fleet is to avoid dmg, cap points and nuke alone targets.

Later on, with scarab and lightning link skills u can make fleet of two reapers to demolish your enemis in mele. On last level i think u get a trait that increases dps of lightning arcs by 50%.

@aram_thehead said in [Feedback] Why do necrons still suck:

@zucadragon oh so while I kill crew, when I manage to completely eliminate one crew step, I also damage a system? Did I get that right? Nice! One more question: will the system be permanently damaged or temporarily? (Red or orange?)

That's a good question, I think it's temporary, but I'm not 100% sure about that, I'll have to specifically test that out again, I don't do a lot of boarding actions because I don't like using em that much!

So basically (as I said before) the only strategy currently working is run away and abuse a level 9 skill essentially making it (and pyramidal) mandatory skills, right oh.

So we're all quite happy to just admit Necrons can't actually fight anyone 1 on 1 and we're going to call that flavour? Should Necrons just be a blanked out faction in multiplayer when Cruiser clash comes back?

@bould I mean we’ve suggested many changes since day one of the first closed beta six months ago and been heartily ignored, so you have to work with what you can get.

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