Capture Points need to go, or at least give us an Annihilation alternative.

Please Tindalos, give us the choice to play Annihilation instead of Capture Points. A ton of the playerbase dislikes this mode, and just including an Annihilation queue option in MP would make so many so much happier.

Right now the only problem me, my friends, and all of those i've talked to in this game have is with the Capture Points. Instead of encouraging players to fight around them, they encourage players to avoid fights. Either rework them, or please please PLEASE give us an alternative. This will make the game 10x better when it releases.

Thank you.

Agreed. I dislike how the capture points are mandatory. I didn't like them in the DOW games and I don't like them still.

Agreed and for the love of the emperor, change how spacestations and platforms work, if they have that its more or less over.

take and hold is just a lazy balancing attempt. I can see how it may be useful for pvp but for SP its just annoying.

I'm not totally opposed to having the control points in and leaving escorts able to decap/cap, but if we leave those in I would really like to see the points gained from killing ships and especially the flagships greatly increased.

Cap points should be a small padding on your point gains to win with on those really long games, not the main source of points. I had several 2v2's last night where we wiped the enemy team down to like 1-2 escorts left and we still lose to points. That's just...unacceptable. Flagships should be big chunks of points.

Yeah, they are doing my head in as the game is now about stealth escorts capping. I've been saying this for a while now, the game is about fleets battling each other, not MOBA capture points.

I feel like I'm partaking in submarine warfare whilst some inconsequential battle just happens to be going on near my subs.

@westonsammy said in Capture Points need to go, or at least give us an Annihilation alternative.:

Please Tindalos, give us the choice to play Annihilation instead of Capture Points. A ton of the playerbase dislikes this mode, and just including an Annihilation queue option in MP would make so many so much happier.

Right now the only problem me, my friends, and all of those i've talked to in this game have is with the Capture Points. Instead of encouraging players to fight around them, they encourage players to avoid fights. Either rework them, or please please PLEASE give us an alternative. This will make the game 10x better when it releases.

Thank you.

Christ, THANK YOU. I have no idea who in the hell thought it was a good idea to have absolutely every god damn battle use that stupid system.

@draugor said in Capture Points need to go, or at least give us an Annihilation alternative.:

Agreed and for the love of the emperor, change how spacestations and platforms work, if they have that its more or less over.

You're telling me. Had a match against Chaos where they had two points instantly covered by their platforms, and another point almost on their border at the match start. In the opening few seconds of the game they already had three platforms in their control by the time I made it to the closest one to me.

There are some severe problems associated with splitting the game into "cruiser clash" and "capture points" in multiplayer.

  1. Balance. Either particularly slow or fast fleets need to have different stats for the different modes (very confusing), or they'll be very strong in one and very weak in the other.
  2. Queue splitting delays match finding and drives people away from MP. Not THAT many people will play multiplayer 3 months after release. If player population falls below a threshold, it'll snowball to a dead MP scene because they won't be able to find matches. This happened in BFGA1 with ranked and persistent.

At least you can invite a friend and do 1v1s with cruiser clash now if you don't mind the mobility balance issues.

@jamodon the easy fix is to balance the races for one and make that the ranked mode then open up another venue which is non ranked that offers the choice. fact is that take and hold demands more skill than cruiser clash so your going to disparage the lower skilled player from play MP with that mode from the onset especially when your asking them to play with these massive fleets. Some races will obviously be at a disadvantage in cruiser clash if you balanced towards take and hold but considering you have 12 factions thats going to happen in any mode regardless.

Agreed.
Capture points ought to be a secondary mode of play. Conquest has always been the primary focus in battlefleet gothic. At least raise the cap to give payers the time to hunt down and finish off large damaged ships.
Cruiser clash is still top dog.
Escort ships do not win big fleet battles. They are support and scouts.
Like the campaign strategic focus, but hope to see more game modes in final release.

+1 for this, I don't mind capture points but I also miss all the other game modes from the original.

My favourite from the original game was always cruiser clash.

And none of you think about letting 1 escort or 1 LC to def vps? Stealth escorts cap works because players chase to provoke a fight instead to force it by holding 3 vps ans defending

I think ranked play should be balanced around 1200 points with capture and hold.

Having the option to remove it in custom games is already there.

I am not sure about the campaign.....removing it may make it very trivial. Making a good AI in a tactical game like this one is next to impossible.

I dont like the Capture-Points either.
Feels like swarm-style fast fleets are at a natural advantage at all times.

Send 2-3 big ships to the CP closest to where the enemy probably is and the rest to two other points as fast as you can.
If they attack you head on the smaller ships are fast enough to catch up.
If they go for your small ships surround them.

The distribution of the CP's on the map - especially with the platforms in SP - can be a huge problem. Basically you want to have a huge fleet-advantage on the enemy to be sure even if the AI has 3 points at the start of the match that you are able to crush the opposing fleet fast enough including platfroms.
Otherwise there is a escort left over somewhere and you loose although all your ships are still up.

If you field 2 Space Marine Battle Barges it feels like automatically loosing because you can only defend two points and will never be fast enough to catch the enemy running circles around you.
Unless they are Orcs ofcourse - because Orcs 🙂

I actually very much like the cap point system, as finally this massive blobbing is gone...though I would have prefered another approach and more visual feedback, not only randomized maps. We need designed maps with preplaced nebulas, asteroid fields, and with mining stations or space hulks as cap points. With blockers to get into cover behind etc. Also we need cruiser clash mode as an addition, because only cap points gets boring quickly I fear...

So in short order: Give us Cruiser Clash and map editor.

last edited by Hjalfnar_HGV

The Cap Point system in single player can be troublesome but going against the AI I haven't run into any problems, so far, that can't be overcome with clever use of skills. Some factions are definitely easier to beat the turrets with than others.

Possible solution for SP, once all ships are destroyed just end the match with a player victory. This would feel like making things significantly easier though and I don't think it's necessary as long as the ships are still destroyed, your fleet falls back and survives, and you can just attack again the following turn. I will say, though, having alternate game modes would be nice and I'm hoping those will be in the final release. Escort ships wasn't the best but it was a nice break from Cruiser Clash in the first iteration.

In MP it is definitely a balancing factor to add different avenues of play in the instance that you go up against the specific faction/fleet that your fleet happens to be weak against. With 12 factions and different ways to load out your fleets it's very likely you face off against one that you would rather participate in guerrilla style tactics against rather than go head on. If they do add a Cruiser Clash I imagine it would be just like the first iteration, less enjoyable for the lower skilled player due to getting wiped out quickly. Lower skilled players can more easily avoid combat and try to focus on points. Not to mention the possibility of a repeat of one completely overpowered faction that kills anyone's desire to play cause it's not their favorite faction in lore and it's boring to always see [X faction] vs [X faction] over and over.

TL:DR - Don't just knee-jerk remove Cap Points due to a small amount of complaining from a small group and if you do make sure you've taken steps to find better balance of the factions even if it means destroying the lore of Warhammer 40k. Currently removing Cap Points would mean 2-3 factions would be the only reasonable options in ranked.

Or only allow line ships to cap/de-cap points. Makes escorts the eyes of the fleet, not the winning move.

Hey everyone,

Thanks for sharing all your feedback. We've been closely monitoring all of it, and understand that this is a big talking point. As we polish the game for the full release next week, we will continue to take your feedback into account when preparing future updates.

@bosie said in Capture Points need to go, or at least give us an Annihilation alternative.:

Or only allow line ships to cap/de-cap points. Makes escorts the eyes of the fleet, not the winning move.

I agree, my opinion is that both should be be in-play for ranked multiplayer so that all fleets factions have an opportunity to take advantage of their play style. I also agree that escorts shouldn't be allowed to capture points so it would force players to choose a ship with value to actually make a play for a game changing target.

On a side note, does anyone feel like capture points is being played as capture points? I haven't played multiplayer in the second beta yet but from the first one, it felt like all the games were still essentially cruiser clashes since you gained a large chunk of capture points for destroying ships. I did not experience any games that really were decided by capture points. A few games were prolonged by a stealthed escort trying to cap and decap points against the clear victor in the fight.