Capture Points need to go, or at least give us an Annihilation alternative.

@bosie said in Capture Points need to go, or at least give us an Annihilation alternative.:

Or only allow line ships to cap/de-cap points. Makes escorts the eyes of the fleet, not the winning move.

This would make escorts just about completely useless in MP. I would suggest to instead reduce the possible number of escorts so that you can't get 2 big ships and a ton of escort ships.

@ezycompany101 said in Capture Points need to go, or at least give us an Annihilation alternative.:

On a side note, does anyone feel like capture points is being played as capture points? I haven't played multiplayer in the second beta yet but from the first one, it felt like all the games were still essentially cruiser clashes since you gained a large chunk of capture points for destroying ships. I did not experience any games that really were decided by capture points. A few games were prolonged by a stealthed escort trying to cap and decap points against the clear victor in the fight.

I haven't seen it but I can imagine that if someone is faced against a faction they know they are usually weak against they will utilize avoidance and focus on capturing points rather than actually attempting to fight.

We will be releasing a community update later tomorrow (January 18) that addresses feedback we have received since the second Beta launched, and how we plan on responding. Please keep an eye out for that! 🙂

last edited by Jellyfoosh

@jellyfoosh said in Capture Points need to go, or at least give us an Annihilation alternative.:

Hey everyone,

Thanks for sharing all your feedback. We've been closely monitoring all of it, and understand that this is a big talking point. As we polish the game for the full release next week, we will continue to take your feedback into account when preparing future updates.

@jellyfoosh said in Capture Points need to go, or at least give us an Annihilation alternative.:

We will be releasing a community update later tomorrow (January 18) that addresses feedback we have received since the second Beta launched, and how we plan on responding. Please keep an eye out for that! 🙂

It's way too late for this. There's no way in hell you'll have the Core Gameplay of the campaign or the multiplayer, fixed by next week. This is something that should've been replaced MONTHS ago. Remember when you said you were holding on the release to make the game better? That's when you should've realized ''Hey... maybe making our whole game evolve around one game mode isn't the way to go and is retardedly lazy on our end.''

The only thing that could save you right now, is if you came up with something along the lines of ''Cap and hold was a placeholder for the Betas and won't be such a huge part of the game on release''.
Which is most likely not the case, because why on Earth would you do that in the first place.

You're already going in full damage control 1 week before the release, says alot about what this game is going to be and how Focus Home & Tindalos plan on handling the future of this game. You've lost a ton of pre-orders already and will keep on losing them. Good job.

last edited by Bublito

@Bublito while I, and likely everyone else, am frustrated with Cap and Hold being used pretty close to 100% of the time take a step back and cool off then approach the discussion again. You've had far too many posts deleted due to your rampage(Was corrected, his posts were deleted by him, the rest still stands). Lets try and make this productive and help the devs figure out a way to make the Cap and Hold tolerable while they work on new objectives/etc. for both SP and MP. They've already stated that the co-op campaign is going to be "early access" going into launch so they obviously plan on continuing to work on things.

If it's too intolerable I'm sure you can still get a refund at this point since the game isn't even released yet, otherwise let's try to be constructive in the community.

last edited by Alandauron

@alandauron I haven't had a single post deleted. The one above was deleted by me because I was quoting the first reply from Jellyfoosh and hadn't noticed his second reply. While the topics that I have deleted were also deleted by me because my initial topic was posted 3 times somehow, but apparently deleting them doesn't make them invisible. So that's what happened.

Please dont make assumptions that have nothing to do with the OTP

@Bublito apologies on the assumption then.

@bublito

Yeah, I have to say, the fact we're this close to full release and yet there's a ton of issues remaining does not inspire confidence. The game needs several major changes (which would take a not insignificant amount of time), there's no mod support allowed for us to fix them (thanks Easy Anti-Cheat) and there's still parts of the game not implemented (It's not uncommon to see non-localized XML entries, leading to broken descriptions or features).

If everything is fixed up for release next week, I'll be amazed and support them for life. I suspect, however, it's just going to be a refund for me.

@romeo

I guess we'll see what they have to say tomorrow. However im not holding my breath. What we'll get is the typical

''We understand your frustrations and we have seen your feedbacks and take it to heart, rest assured that we will do our best to deliver the best Gothic Armada experience that we can offer, we are already hard at work on making updates that will solve most of the big problems we are encountering at launch''.

Which is basically ''How to damage control 101'' written by EA and Activision.

@alandauron said in Capture Points need to go, or at least give us an Annihilation alternative.:

This would make escorts just about completely useless in MP.

No, as escorts are still the eyes of the fleet and useful for hunting down crippled line ships along with herding.

I think that they're fine, but not a good option for SP in their current form. They do need more nuance to them but are otherwise a good concept.

I like how they allow you to put pressure on the enemy and encourage a more dispersed use of the fleet rather than just concentrating ships into a single fight.

Without them, I can very well see fights devolving into scrums within a single small part of the map.

Hmm, didn't notice this problem in the Betas as I usually played Skirmish against the AI without the capture points.

Adding an option to disable the capture points (or at least decreasing the chance of having them on random battles) for the campaigns would be enought for me.

@jellyfoosh I would say escorts should be able to decap...but not to cap. So if you destroyed all enemy line ships, you just sit on a single cap with all your ships and he has to come for you with his escorts.

Also, as Cruiser Clash is already there in Skirmish, just give us a 50% chance to get either Cruiser Clash or Capture Points mode in campaign and MP. I think these two changes should fix most problems people here have.

last edited by Hjalfnar_HGV

@bosie said in Capture Points need to go, or at least give us an Annihilation alternative.:

No, as escorts are still the eyes of the fleet and useful for hunting down crippled line ships along with herding.

Fair point, as long as there are cap points there is a necessity to "scout" and therefore a small purpose for the escorts. Hunting down crippled ships can be accomplished much more effectively with a LC and I don't think I understand your meaning for herding except maybe to make the enemy chase blips on the map. If it is just chasing blips they won't pay any mind to a blip not able to cap a point.

So short of scouting there is really no purpose for escorts except maybe to fill out a fleet.

@hjalfnar_hgv said in Capture Points need to go, or at least give us an Annihilation alternative.:

@jellyfoosh I would say escorts should be able to decap...but not to cap. So if you destroyed all enemy line ships, you just sit on a single cap with all your ships and he has to come for you with his escorts.

I do like this idea, decap only would be a good idea to go with in regards to Escorts.

@cool_lad said in Capture Points need to go, or at least give us an Annihilation alternative.:

Without them, I can very well see fights devolving into scrums within a single small part of the map.

I'm not hearing the downside to this.

@ansark said in Capture Points need to go, or at least give us an Annihilation alternative.:

Adding an option to disable the capture points (or at least decreasing the chance of having them on random battles) for the campaigns would be enought for me.

Aye, same here. The optimal solution to me would be to have more mission types in the game, a la BFG1. But failing that, giving me the option to get rid of Take and Hold would be the next best I suppose.

Another thing is allow big ships to capture faster. Generally an escort is going to get to points faster. Help make up for this by letting a CC capture in half the time, and a BB drive through a point an cap it. Maybe those speeds are too quick, but bigger ships capping faster would make it more important to fight the fleet, vs avoid the fight. Keep the BB busy while your LCs flank.

@jellyfoosh Does that mean that you wont take the feedback into account when you release the game but only afterwards or was that conclusion implied by mistake?

I haven't been having the same experience with the capture points mode. I can think of one match that came down to chasing a kiting enemy, the rest have all been decisive wins/losses from the combat with very little reliance on points.

I've even won on points while never holding more than the two I picked up at the beginning simply because I killed enough of his fleet without him getting any of mine that it ticked over in my favor.

I admit I've lost a fair bit but never really before the outcome was plain.