*I wrote this on other thread(which I have deleted)

It's about armour, crits and stance.

Accuracy, target range, number of attacks, damage, reload time seems self-explanatory. It seems crit rate increases directly proportional to the damage(0.25 increase per 1 damage)

But I can't crunch numbers right while I don't know how armour and critical works.

I suspect armour would mitigate some portion of the damage and critical deals full paper damage(Plus module damage? for what probability?).

But guessing is not enough and I'm pretty sure someone knows the answer already

Plus, Stance tooltip says

Lock On has +20 Accuracy and Reload! has +40 firing rate.

I'm pretty confused by this explanation.

for example, Poor accuracy has absolute zero hit probability at 18000 range.

If I take Lock on, does it mean I would hit the target with a 20% probability or zero chance of hitting[0 + (0*0.2) = 0]?

Same goes for Reload! bouns.

Does it gives flat 40% bonus fire rate [10 -> 10+(10x0.4) firing per minute]

or subtracts 40% reload rate?[6 -> 6-(6x0.4) to reload the weapon]

Thank you in advance.

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