As much as I love nid swarm domination atm Hulking is just far too easy for anyone with decent troop values.
Even as space marines you can hulk a majority of other players ships without even having to bother about counter measures.
I know the calculation occurs pretty much instantly once the troops make connection, but is there anyway to slow it down so players have a chance to react?
A battleship surely can't be breached and 100% wiped out after 1 second boarding action, there would be at least a delay/holdouts before the ship should be effectively hulked.
Also having only 3 levels of troops to go through before hulking really diminishes any response a player can have, sending a squadron of boarding torps/ships and its insta hulk most vessels, fighter screens and turrets do not have enough impact for me to even bother trying to counter them in the midst of combat.
Perhaps having a more staggered troops system, spread it out to 5 levels with adjusted penalty offsets, and perhaps a timer on the ship that has been "Invaded", hell even reinforcements for the inner ship battle from adjacent ships via assualt actions could make the gameplay more interesting and fun to deal with.
The amount of times you hulk the flagship and numerous cruisers sit right next to it unable to do anything but grant 1 troop back to the ship just to lose it again.