@alandauron the way fighters and escorts work now makes it a lot easier to hunt down stealth ships than the previous game, assuming you would have the same outcomes for the same reasons when you have this many different variables is a stretch.
Lol, what? I'm not gonna say that you have no sense of the game cause you and I have tended to agree on more than we haven't as long as I have been coming to the forums. That being said this is either intentional misrepresentation or something that you're clearly not getting. So you can find them, then you still can't catch them. So you can put some damage on, then you still can't catch them. More than likely you still won't even find them if they are playing the hiding game because Eldar move fast enough to avoid non-directed fighters and the odds that you are able to just guess where they are with Escort ships if they don't want to be found...not likely. You're acting like the people that tend to spam the best build won't know how to avoid you, which just plain isn't the case.
starting out with having to field a 10 - 14 ship fleet and manage a dota esk meta game is not easier to get into im sorry its just not.
You keep saying 10+ ships but that isn't the case at all, even with 1v1. They can choose to take less ships that are more powerful, that's an option also. If they are completely new to the game they won't have any more issues with trying out Cap and Hold than they would trying out Cruiser Clash. The difference will come with the experience they have playing it. If you put them against the worst case scenario and best case scenario from each game mode Cap and Hold will be easier on them than Cruiser Clash.
The only way what your saying would be true is if you had the player base that was large enough to stop top tier players from playing relatively new or low skilled players since that is not and will not be the case your just giving more options to more adept players win and in the process rob players of their EPIC battles they want. i know everyone wants the perfect balance utopia but as of this moment you already have valarak out their with his relatively popular 40k channel calling it not fun. That kinda press out the gate is horrible for a niche game like this, what are you willing to pay for this slightly better "balance"?
Not true, in fact if we were guaranteed a larger player base that would prevent higher skilled from playing against lower skilled I would side with Cruiser Clash over Cap and Hold. It's precisely because I know this is a niche title that I lean in favor of Cap and Hold vs the alternative. A new player going up against a high tier player in Cruiser Clash will be much more disheartening than them going up against one in Cap and Hold. If Valarak were put up against a skilled player in a Cruiser Clash match that kept him from being able to even engage then he would also call the game not fun, I don't see any relevance to the discussion here. If you want to talk about popularity we can say with a fair amount of confidence that Cruiser Clash with the factions this imbalanced will make MP unpopular. Why? Because the first game showed us as much.