Heck, 4vs4 would be pretty epic as well I play 2vs2 pretty exclusivly this beta because the game can annoy me quite rapidly at the moment and having someone to chat with helps a great deal to keep things light and fun.
Lower point costs would severly limit what each faction can bring though, and some factions could bring BB's while others couldnt... That said I like the idea. Battles would most likely involve more light cruisers and cruisers and less of the bigger ships which would also be alot of fun
Right now I see alot of battles with either all battleships, mostly grand cruisers (or equal ships) or players going all lightcruisers+escorts. I dont see many fleets of balanced load outs around at all sadly
If their engine can handle it im a big supporter if this idea!
I wonder what kind of difficulties might that be. This is not a Total War game, with hundreds of animated models in the same scene, and dense terrain details, to cause performance hit by visuals. Even while multiplying the ships count. Net code? Background scripts/commands calculating the projectiles effects?
@valrak Yeah I mean that would be ideal, but as I started earlier the devs have said there are technical limits to what the game can handle.
Then let us break the game. We'll find out what we're capable of running. Ranked will be locked at 1500 points anyways, and there's no concern with crashing on "for fun" games.