Something should be done to adress the strike craft spam.

So, right now its nigh on impossible to beat a fleet with significant number of carriers unless one brings a similar number of carriers too. And a fleet with no carriers fighting against an all-carrier one will often lose all ships without getting a single kill.

I'm expecting this will lead to carrier-only meta in ranked after everybody realizes this (and pulse core-only meta for necrons). I like how strike craft became much more useful compared to the first game but i dont think it will be fun to play like this.

I have some ideas how this could be fixed:

1). Make the turrets projectiles have a small splash damage area, so that a single ship trying to shoot down a single squadron would be about as effective as it now (or weaker) but 5 ships shooting 20 squadrons coming in one big blob would totally slaughter them. This would mean that a carrier-only player will have to force his opponent to split his forces before he attacks, which is perfectly doable due to victory points mode.

2). Perhaps some kind of a hard limit on the number of hangars the fleet can have could be implemented?

3). Another idea is to make turrents change targets and split their fire between fighters, bombers and boarding craft if more than one type of craft is in range, so that even with total enemy "space superiority" the ships would shoot down at least some bombers and boarders.

I like the first one most. 🙂 Maybe someone has a better idea?

last edited by Bersercker

I personally like the first and last option, the second option though I feel is too restrictive. Design a system that punishes a player for going carrier heavy and you will quickly find yourself without any carriers. However boosting counter-bomber/borader defences will make play more interesting. Perhaps adding an escort ship that focuses very heavily on anti-strikecraft capabilities. This would mean that escorts can serve their proper role: escorting larger ships/protecting vs. strikecraft.

i dont like limiting anything in this game, the battles are already too small, but a penalty for too many squadrons attacking the same target at about the same time or having a anti aircraft fire bonus for each ship that is nearby, or escort, could help.
besides , i cant say i think strike crafts are op, but boarding is. i would rather have the fighter be as they are, specially since they are limited, unless they survive the bombing run.

Fighters premit bombers and boarding craft to reach the target ship without getting shot at since turrets dont switch targets and contiune shooting at fighters, so fighters should be treated the same as the rest.

Had a game vs dark eldar recently where my opponent sent fighter squadrons from each of his ships at my flagship battlecruiser being escroted by the rest of the fleet, the fighters survived turret fire until the hangar cooldown expired and my opponent sent boarding scuadrons from each of his ships, instantly hulking my flagship.

Yeah, limiting it outright doesn't seem like the best choice though I understand the issue you're facing. I think going for that splash damage effect would be more effective, but in that case, what's stopping a player from just spreading out squadrons and then just sending more wave after wave? Sure they can't just work down one ship as easily, but would that make such a big difference in the long run?

I think certain ships should be extra good at taking down squadrons of fighers and bombers specifically. So a carrier can send them out, but I reckon it also would have better armaments against other fighters and bombers.

It could even be that adding a specific escort with that purpose could still be a useful ship... It's fast, so it can lure and outrun plenty of squadrons, but also fire on them and hurt them plenty AND still do a scan, that way you might more effectively be able to counter such tactics over long range when you know it's coming, without losing much in the way of effective firepower.

@zucadragon said in Something should be done to adress the strike craft spam.:

Yeah, limiting it outright doesn't seem like the best choice though I understand the issue you're facing. I think going for that splash damage effect would be more effective, but in that case, what's stopping a player from just spreading out squadrons and then just sending more wave after wave? Sure they can't just work down one ship as easily, but would that make such a big difference in the long run?

Well, the turret damage and splash area could be tuned in such a way that attacking, say, 5 cruisers in close formation with strike craft is futile, unless its done form several angles, because they will destroy squadrons faster than they arrive even if they are sent in waves.

I think certain ships should be extra good at taking down squadrons of fighers and bombers specifically. So a carrier can send them out, but I reckon it also would have better armaments against other fighters and bombers.

It could even be that adding a specific escort with that purpose could still be a useful ship... It's fast, so it can lure and outrun plenty of squadrons, but also fire on them and hurt them plenty AND still do a scan, that way you might more effectively be able to counter such tactics over long range when you know it's coming, without losing much in the way of effective firepower.

Yeah that would have been great. Not sure if the devs would be willing to add a new kind of ship though.