So, right now its nigh on impossible to beat a fleet with significant number of carriers unless one brings a similar number of carriers too. And a fleet with no carriers fighting against an all-carrier one will often lose all ships without getting a single kill.
I'm expecting this will lead to carrier-only meta in ranked after everybody realizes this (and pulse core-only meta for necrons). I like how strike craft became much more useful compared to the first game but i dont think it will be fun to play like this.
I have some ideas how this could be fixed:
1). Make the turrets projectiles have a small splash damage area, so that a single ship trying to shoot down a single squadron would be about as effective as it now (or weaker) but 5 ships shooting 20 squadrons coming in one big blob would totally slaughter them. This would mean that a carrier-only player will have to force his opponent to split his forces before he attacks, which is perfectly doable due to victory points mode.
2). Perhaps some kind of a hard limit on the number of hangars the fleet can have could be implemented?
3). Another idea is to make turrents change targets and split their fire between fighters, bombers and boarding craft if more than one type of craft is in range, so that even with total enemy "space superiority" the ships would shoot down at least some bombers and boarders.
I like the first one most. Maybe someone has a better idea?