0k engagement range bug

nid ships set to 0k engagement often stop outside of jaw range so it cant be used to stick to a ship, so you have to manually tell them to move past but that has the risk of glancing off instead of just staying buried with their mouth in the enemy
leading to a lot of micro
not horrible considering nids abysmally low numbers
but still very inconvenient

Agreed! 0 range should mean that my nids are chomping on the enemy fleet

And while they don't have a large amount of numbers now, I hope that the Devs change things with the points and ships enough that tyranids feel more like a whole swarm.

If that's the case, I'm most certainly going to be relying on the auto-target and 0 range!