I'd just like to preface this with saying I've played all the beta's so far, and while available have only played as Necron's online.
I love the foundation of this game and really want it to succeed, and I think the two things it needs to do to do that is promote and support fostering a multiplayer community, which has allowed dawn of war to survive in popularity for a decade, and fulfill the thematic fantasy of all the factions with the fleets competitive play-styles in the meta.
Right now, the most viable build I've found for Ranked 2V2's is to do mass Escorts running silent with a shroud flagship and capture snipe while kiting.
This is ridiculously far away from how they should be: slow, very tough ships with burst mobility that people want to outnumber to take on.
The largest case in point being the Carin Battleship: What should be the most powerful battleship in 40K lore will currently never see use in competitive multiplayer and it needs to be looked at as soon as possible:
- It is too weak in DPS and durability for it's point cost, I believe it should cost slightly more but have that increase in power to be more lore accurate.
- To make up for this I believe its main engines should be made slower still, but it's turn rate increased slightly
- In terms of boarding the ship is also very weak and should have more troops
The Necrons in general are at a really odd place, as their lack of shielding leads them open to ordinance skills more than any other fleet, with intense fighter management needed to prevent the boarding from a skilled player.
I propose a system to mirror the tabletop "armour save" system, while we don't want stupidly powerful necron ships running around they must be the tankiest faction to fulfill the lore expectations, I believe this could also solve the issue of the weakness to ordinance:
- Give necron ships a percentage chance, increasing in chance the larger the ship class, of ignoring critical system damage per roll
I think that as a simple system could do a lot to fix the path of the necron faction design and bring them more in line with what people expect them to be, alongside a slight point and dps Increase, and a very slight reduction in inertia-less drive jump cooldown across the board.
And as a very minor note, could we have weapon particles change to the separate dynasties weapon colours, not just everyone green?
I'm looking forward to hearing others take on the Faction and playing with you all online, Cheers.