Chaos: Beta 2 Current Meta

For all my Chaos warpies (fresh out of the warp) - I have had great success with massing three Hades ships in 2v2 with colleagues and randoms. This was my response to the recent Lance Nerfs, the mass carriers(Nids,IN), and boarding meta that we are currently seeing. My response seems to have been successful as the lances on the Hades keep the ships at bay while the macro cannons are a good middle ground but imo leave much to be desired. Boarding is where you want to be at according to the meta so these ships are shining for chaos atm.

Tips:
Against mass carriers use the "evasive" (the name eludes atm) stance and group your carriers together while kiting and capping.

Against cannonades such as imperial ships with macros you have several options but it is imperative to get their shields down and board. the more boarding damage you can do the better.

Against hit and run tactics, bait the enemy to close the gap with your lances then rush him at 3k, bombard with macros..T_T, board their ships.

there is nothing that the Hades at the moment cannot outrun or Outgun so have fun and hopefully the devs dont think this is imba.

TL:DR
Lances are nerfed. Lnaces are chaos bread and butter T_T.
Macros are second choice.
Mono boat Hades fleets.

Hades

Thank you,
ElRammstein88

last edited by elRammstein88

You are lacking scouting. Change to 3 carnage + 1 escort without losing that much damages but gaining much more scouting ans capping potential

From my opinion, current chaos is a bad joke:

  • Their main trick - massed lances - are nerfed EVEN MORE since the release by removing a bonus from rate of fire
  • They are not very good with macro-weapons
  • Carrier chaos is good on paper, but in reality worse, than lance chaos
  • Torpedoes are interesting choice if launched at minimum range, but don't do much in overall sadness
    The second worst winrate talks for itself.

Lances are the backbone of the chaos fleet. With the previous nerf of the armour piercing and the current loss of the bonus of the reload stance, chaos is wrecked.

ya they need to leave lances as a whole alone they work find in the game atm and just improve the damage output on chaos lances individually imo.

Ok so I have settled on a repulsive and two carnages as the only viable chaos build. Lances are weak AF I saw three
repulsives kite all game and not kill one ship from my random chaos teammate. Macros are where the meta is that and boarding.

It's time to calculate DPS for all chaos ships.
The hades build is not viable as the lances do nothing...

Grand repulsive has mega heavy macros...two GCRs is not viable either bring only one.
Carnage has heavy macros but spams all over the place, I love seeing all the bullets fly.
Slaughter has a shorter effective range than carnage so carnage<slaughter.

Slaughter seems to have better accuracy?? Might be the shorter effective range?

Anything with lances is to be avoided as chaos ATM with the exception of the despoiler.

Let me know your thoughts warpies.

last edited by elRammstein88