What do we have now?
Some kind of dynamic difficulty adaption together with obvious level sensitive bots and minidrones.
(Some) Bots that have total reaction times of less than 100ms.
A more ore less broken bot mechanics that results in a systematic disadvantage for the player avatar (delaytimes of approx. 1.5s for the avatar, however, bots can do what ever they want in this timeframe).
Phone bots which are spawned very close to the action for less than minimal prewarning time and... lots of them.
High precision mollys/nades without LOS towards the avatar. And alot of other strange things.
Sorry guys, but this is not a difficulty level management. This is simply game manipulation at it's worst.
The activity of AI bots must be plausible anytime and under all circumstances. That's a common and very basic rule in AI programming. This rule is completely broken. Result: bs moments, dissatisfaction and endless discussions.
Also the defenders of the actual situation should be possibly even more satisfied with regular, humanlike acting and challenging bots that could beat the hell out of human players. Without the feeling beeing fooled by devs using "lame trick" programming.
So... why not make quality bots that deserve the name Artificial Intelligence which is helping all gamers. Such bots could be an unique selling point for this game.
The bots actually are just a quality issue in this game.
Will it stay at the current level? That would be a pity. Playing becomes a waste of time...
lvl 90+, 400h+