Imperial Campaign on Max Difficulty... Impossible? Or am I doing something wrong?

I have been Looking Forward to the BFGA2 Campaign a lot more than the Skirmish, and I love playing Hardcore Strategy games like Total War, Stellaris, Civilization and XCOM on their highest difficulties so after playing the first sector in normal diffculty during the beta I immediately started an imperial Campaign on the hardest difficulty Level (granted it might not have been the best idea jump Right into the Deep end).

Initially everything was just the right flavour of almost impossible: The Chaos fleets guarding each System are Always a bit more powerful than what you can muster, and you really had to grind down each System sometimes by attacking over multiple turns, destroying a few chaos ships each turn while evacuating your own if they start taking too much Damage.

However, I keep getting hopelessly stuck after about turn 20 to 25, when the first invasions from outside the sector start coming: for example, In my current run, I am at turn 22, I have 3 fleets with 400-550 fleet power and a few backups, I am slowly driving the eldar back out of Nemesis Tessera and suddenly chaos launches an Invasion against the demios Binary System in the Cadian Sector. The Fleet strength: a whopping 1980 (!) fleet power, more than all my fleets combined, even if I abandoned all my efforts in the Nemesis Tessera System.

Additionally, This battle is made even more unwinnable by the deployment Limit: when you attack an enemy (or they attack you) the enemy will be able to field every ship they have, no matter how many, while you will be limited to your current deployment Limit, which is determined by your renown rank. That way, even if you attack a system with two fleets of 500 Points each, you will only be able to use 825 Points and any additional ships wont even be deployed until some of the other ships have beend destroyed or evacuated. This means while the Chaos Armada will field their full 1980 Points worth of ships, my Limit (at Renown Level 4) will be 825, and even if I had extra ships in the area, I wouldnt be able to deploy them, so I would start the battle hopelessly outnumbered almost 3:1.

I have started the Campaign several times now, trying different startegies, but when these invasions start picking up (even when the Urgency Meter is only half full I get hit with a new Invasion at a random spot every 2-3 turns, and while not all of them are 2k+ fleets, I just have absolutely no clue how I am supposed to beat the Campaign.

Here are the Solutions I have come up with so far that help out a Little bit:
-I Always try to take my time after before starting each new Story Mission , since finishing These unlocks a new sector and considerably starts ramping up the dificulty (Invasions dont start Happening until after you have completed the first Story Mission in the cadia System).
-losing an offensive battle is not a problem as Long as you dont lose any ships, so you can take out a superior force with a smaller fleet by continously attacking, retreating ships once they start taking damage and focusing down a few enemy ships.

  • of Course Building up your economy and especially upgrading the Systems that provide Production Points and Battle Plans is essential, thats why im taking all that time in the very early game.
  • each faction seems to have own startegy that works best when Fighting against them (strategies that only work against the AI, not in multplayer), for example Chaos is relatively vulnerable to Boarding by astartes ships, while the best Strategy against the eldar would be to fucus down their engines and then ram them, since ramming Damage isnt impeded by their cloaking Shield, etc...

So basically, the Point I am trying to make is:
-Am I doing Something horribly wrong am I missing some essential part?
-or is this a balance issue and will it be adressed in the future?

If anyone has beaten the Max difficulty Imperial Campaign, I would be curious to know how you did it and if you had the same expierience as I did.

  1. Use the technical withdraw warp out. Every ship is valuable. Start the warp out at about half life (use your judgement). This allow you to cycle in ships.
  2. Nova and other AOE is the best friend. Spam a lot.
  3. Build your economy. Don't buy ship unless you have to, don't lose your ships.
  4. When attacking a system, you don't have to win it in the 1st attack. Pick off a few ships and warp out. This allow you to
    slowly grind down a huge enemy fleet with a small one.
  5. Upgrade your listening post ASAP and always broad enemy flagship with battle plans. They will buy you valuable time.
  6. Mines are the most OP thing on the map.

Edit:
7. Trick if you make your flagship a random 4 star ship at the end of your turn, you will get 4 move point next round. You can always swap back before battle.
8. IMO Space Marine sucks. They have hard time dealing with spams from the because the lack of AOE.
9. Shield your ships with other ships. Enemy can't shoot pass a ship so you when one of your ship lose shield you should put a ship with shield between it and the enemy in order to limit the hull damage during shield recharge.
10. Torpedo sucks massive D. 90 damage a hit with a long CD. Never buy Torpedo ships.
11. Always kill generator 1st.

last edited by SBUN

I think that the main problem in the imperium campaign is the economy. I'm taking my time with things, like letting the urgency bar reach the 2nd or even the third tier, in order to upgrade my systems and fleets as much as possible before opening a new sector. Mines are very useful to delay an invasion when you can't reinforce with all your fleets, battleplans also can help. Try to not to lose ships. Disengage when a ship is about to get destroyed, money are tight in the imperium campaign. Also the other things that SBUN said are all good advice in my opinion.

As far as ships and tactics go, I mainly use tyrants for both the Admech and Navy, just unlocked the overlord. I try to equip space marines with the mark 2 strike cruiser because it has the best boarding/cost. Usually I try to use space marines along with another navy. I hide the marines in a cloud and use the other navy a little bit in the back of the map as a bait. This way chaos biggest ships will come closer to the marines without the need to spend precious fuel bar. Oh, also Spire himself is a badass! Equip him with a ship that has torpedoes and good ramming, then thanks to his warp jump you can send him in a good position to launch torpedoes at close range and follow with a ram right after. If the enemy is still alive after this, he's not done yet, there's still the plasma bomb! This will snipe an enemy important ship, like a Styx or an Acheron for example.

(I'm playing the imperial campaign at the max difficulty and just got to the agrippina sector. I'm 40 turns into the campaign. This is a campaign that I started during the beta and I'm now continuing, so I have the urgency bar and the battles are a mix between capture points and annihilation)

last edited by Aram_theHead

buying a mine when they have already started the attack will delay it so wait until that time sometimes ull want to stagger when they drop in so you can move your fleets to meet them.

What I found is that later on, letting the urgency ramp up to higher levels (2+) really starts making everything a lot harder, because I've got a couple of system that mostly have 0 threat from any faction, but the moment I get around 2+ they all have 1 - 2 threat level, meaning those systems suddenly can get attacked as well, and they do, opening up a whole lot of attacks all over various systems.

I would say, what might help is look at how critical a system is, I have a considerably more easy time with say, a fleet with 2 - 4 nova cannon ships settled behind a starbase specifically, or if that isn't available, behind turrets, and the enemy AI isn't all that advanced, oftentimes, the moment you detect them, they will use some afterburner and then fizzle down in their attempt to get closer to you... You can use this.

They will also often not move out of or evade some of your skills, so if you set up a stasis field down right in front of your base the moment you detect them, they can just all fly into it and be stuck for a while, making it easy to group attack a bunch of ships with a nova cannon or plasma bomb, which severely cripples a lot of ships at once.

Have you tried playing without the urgency gauge?

Also, it's weird that you say the enemy can just use its entire fleet just like that, no matter what engagement I've been in, generally the enemy comes in wave, I kill some enemies and then soon new ones come to replace the destroyed ones, so I'm wondering why that is different for you.

Not having an issue with it. currently in turn 56 and making 500 renown a turn. We are enjoying the imperial campaign very much on hard. Also enjoy the strategy behind it and planning in advance. Not having a fast repair really does make it challenging.

@neighbor-kid Share you tricks and choices, do you prioritize certain things? Will you let the enemy take certain systems only to take em back later? How are you dealing with the urgency gauge?

@neighbor-kid good luck with Necrons vs Ancient one at hard. That mission nails every bad thing Necrons have atm in multiplayer

@zucadragon said in Imperial Campaign on Max Difficulty... Impossible? Or am I doing something wrong?:

@neighbor-kid Share you tricks and choices, do you prioritize certain things? Will you let the enemy take certain systems only to take em back later? How are you dealing with the urgency gauge?

Urgency can be hold with battleplans.

Listening post system (which grants battleplans every turn) works only if in same sector there's at least one system under enemy control. Otherwise that listening post won't work.

Sometimes it's better throw system vs big invasion (like 2-3x of your max fleet points). And if it is surrounded by other races, they might attack that system too, just letting you to observe how they weaken eachother, and then attack.

Check the screenshot below (thats medium difficulty but strategic tricks are always good):

alt text

Before that system was mine. Instead of damaging my ships, I moved them to nearest system. It is very random, but what's on screenshot is great example of what I mean. I won't attack that Imperium system, I let Tyranids weaken it and only then attack it. System is highly fortified so it's not worth throwing time and resources to repair ships from fighting over that system. Better capture other system with battleplans or do something elsewhere.

Instead, I will take that system in same sector, because it boosts renown income AND passive income:

alt text

last edited by Existor

Oh man, didn't know about the listening post thing only giving out the battleplans when there's an enemy pressence still there, that's good to know, I was wondering why I wasn't getting any Battleplans.

Wait, that can't be. I received one battleplan every 4 turns after I completely wiped the enemy from the Cadia system.

I'm about 56 turns in, I made the mistake of waiting to consolidate when in reality you need to be forging ahead with the missions to keep the urgency bar low. It's when the urgency bar is high that your systems come under attack.

I've been waiting for the enemy to chip away at each other and then striking to expand when the urgency meter is low.

Be warned the eradicate the plague mission is a nightmare, so you will need massive reinforcing fleets and will need to warp out damaged ships.

Currently I'm only bothered about holding the central star systems and letting civilisations fight over the rest, occasionally going for a shipyard World for repair when I move into a new system.

After I do the eradicate the plague mission my plan is to try to get spire back to the cadian system for a grand crusier.

Nova cannons are important.

Don't bother with escorts, you don't want reinforcing with rubbish piddly ships and the AI comes for you so don't need scan. If you keep cambrus with spire you will have augar.

last edited by Mystic_Taboo

@sbun you can take battleplans by Boarding enemy Flagships? All of them or just some specific ones? Ive seen the Tooltip durng the loading screen but thought it was some Special Mission type later in the Campaign.

@karmamell said in Imperial Campaign on Max Difficulty... Impossible? Or am I doing something wrong?:

@sbun you can take battleplans by Boarding enemy Flagships? All of them or just some specific ones? Ive seen the Tooltip durng the loading screen but thought it was some Special Mission type later in the Campaign.

They have scrolls on their top HUD.

I'm about 40 turns in and I'd say is fairly doable. The main thing is to not suffer loses while keeping a good pace of clearing systems. Upgraping systems is mostly low priority unless they incrase your income particularly for the second tier upg. Also keep the thred level low.

If the urgency meter gets to the end, do I automatically lose? (I think you did in the first one). Just realised I may have left it two late to kill the remaining two chaos champions

It's impossible due to bugs, I thought I had escaped the Chaos Champions bug but I have it bad with saves not loading

I'm also playing the Imperial campaign on Hard. I'm on turn 235, just turn off the urgency meter. it really only adds unnecessary stress to game-play. Believe me, there is PLENTY to keep you moving when you get to Mid Game lol

@aram_thehead The economy will pick up now, the mining worlds of the Agrippina sector amplify your economic potential. Not to mention Agrippina system itself which produces almost as many resources as the entire Cadian sector.

@mystic_taboo said in Imperial Campaign on Max Difficulty... Impossible? Or am I doing something wrong?:

If the urgency meter gets to the end, do I automatically lose? (I think you did in the first one). Just realised I may have left it two late to kill the remaining two chaos champions

Yes you automatically lose. Although if you are playing on higher difficulty than easy, I don't how you can recover from a level III emergency anyway. I'm playing on normal and I nearly lost two whole sectors because of level II emergency.