About 1, i might add that it leads to spamming too, on the space marines example, a single BB is just weaker then bringing only MK II cruisers, which can Put out way more boarding actions in the same amount of time. Currently the meta seems to develope towards "bring 6/7 of the same ship and A klick" which, while effektive leads to rather shallow matches.
I would add:
The campaign is broken for some people, as in: crashes of the UE4 engine after some turns. For me for example thats turn 20 on Imperial and necrons campaign, i did Start from scratch after the Release. EndIng turn 20 Allways Crashs the game.
Some map Backgrounds lead to an really hughe loss of fps on some Systems. I Talked to some Players during matches about it, for me most maps are fine (about 60 fps) others drop to 20-30 fps at most. And it seems the game slows down to that for both Players.
The Main Menue screen causes the same Problem sometimes and other times all is fine.
Seems it is the same Problem as with the first game, where the loading Prozess of certain background Elements did lead to an memory Problem.
Weapon damage still feels all over the place, Lances can barely damage ships, which Puts Chaos in a somewhat strange Position and Makes a lot of the imperial vessels weaker then they should be.
If I understand it right the current System reduces the amount of damage Taken by a % of the armor value?
Which means Lances Allways only do 50% damage ever, making them in comparision to the old armor System of part 1 somewhat weaker.
Ordinance seems to be somewhat random in behavior too, and hard to play arround with. Given that one ship launches one flight, with increasing numbers based on bays, it is rather hard to read if your interceptors will defeat the enemys interceptors.
You need to know which ship did send them, and to know how many launch bays the Attacker has to make an educated decision, or you can try to count the number of Modells im any given flight.
Any sort of Indikator would be helpfull in this case, maybe a number above the ordnance Group telling how many wings are included so you can make better decisions about defensive manouvers.
The next thing is, fighters seem to be a bit uncertain at times if they should Attack boarding Torpedos or not. I habe Seen my fighters scramble in the way of incoming boarding Torpedos and entirely ignoring them, as i have seen them picking the torps off. But I could not Figure out when they do what. In all cases there have been only my fighter wings and the boarding Torpedos in the area so no distraction.
Dark eldar missiles. I dont know if it is intended but dark eldar weapons (the missiles) sometimes (if the Distanz to the enemy is rather short, below 4.5) just circle arround the enemy ship 2-3 times before hitting.
Buttons are greyed out sometimes.
I found this happening especially with Admech, after firing a Set of Nova cannons, and Re selecting my ships, the Button is greyed out (charges are left) And it Stays unusable until i Re select the ships.
Happens as well during a high energy turn move. Forcing me to Re select the ships to get Access to the Nova cannons aswell.
Necrons inertialess drive.
While you can Re align the ship during inertialess drive jump (Set a way point in the Direction the ship is suposed to face after the jump, you need to Put up the movement order during the animation) it is a really akward and clunky way to use this mechanic.