general:
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braced needs to reduce the chance of receiving critical hits: atm it is only useful to kill massed fighters and to a lesser degree for ramming. it is not very useful for damage tanking, because you lose the stance too fast to a deck crit.
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lances need better armor-pen or more damage: macros do more crits and with AP ammo, they do more hull damage at 4500 range too. at the moment, there is no good reason to take lances over macros.
eldar:
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remove the admiral range upgrade for eldar: similar to the after release removed pulsar range upgrade from the first game, it gives eldar a safe distance to fight from. if you properly screen your admiral against stealthy ships, there is no way to catch it and your admirals damage output is high enough to get through shields quickly.
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holofields are too strong against lances: you have to take an all-comers list, which makes lances/pulsars a liability. a max. lance absorption of 50% would be better balanced with the macro accuracy reduction.
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eldar torpedo ships are too cheap: high dps macros and extremely resilient torpedos that ignore armor together with the relative ease of delivery thanks to the instant turn, makes them the best pick in the roster. a modest price increase per torpedo tube would help.
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corsairs got overbuffed: reduce their hull (-100 for LCs, -200 for Cr and -200 for the VS).
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reduce critical hit chance for eldar macros from 4/1 to 8/1 (damage/crit chance): it is too easy to take out generators with the current eldar macro damage output, which skews the balance between dps/hull/shields in the eldar/non-eldar match-ups. holofields already reduce the amount of macro crits by half through the accuracy debuff.
gonna add more about other factions later.