I'm opening this thread so we can discuss Tau stuff regarding BFG:A2.
- First and foremost: we're lacking some ships from BFG TT!
a. Demiurg Citadel (Light Cruiser) (from FAQ 2010 + Ship Compendium)
b. Rogue Trader ships (from FAQ 2010 + Ship Compendium)
I understand Rogue Trader ships add almost an entire faction; view them as 'auxiliaries' for all factions - except Orks, Necrons and Tyranids.
- Rogue Trader Cruiser (Cruiser)
- Endeavor Light Cruiser (Light Cruiser)
- Xenos Vessel (Escort)
- Recommissioned Escort (Escort)
- Iconoclast Destroyer (Escort)
As a limit, I'd suggest not allowing the Rogue Trader ships in 2v2 games.
a. Advanced Targeting Systems (Custodian and Messenger)
This is the translation of the BFG TT Tracking Systems. However, in Armada it has only one of its TT attributes (benefit turrets); its other benefit - allowing Railguns to never fire worse than 30cm (more or less 9000 units in Armada, which is 60% accuracy) - is missing... or, I rather say, was moved to a fleet upgrade only for Escorts (Targeting Coordination). Although, it forces Tau ships to keep using the Lock On stance, Escorts can spread over and, thus, increase the area affected by such upgrade.
It's a coin toss between 100% accuracy as long as you keep your ships near Escorts and in Lock On stance (Armada) or 60% accuracy no matter the range, as long as you're near a Custodian or a Messenger (TT). Which one do you guys prefer?
b. Gravitic Hooks
Please, fix the number shown for Gravitic Hooks. Explorer and Custodian should have 3; Merchant and Emissary, 2. That '1' for them all surely creates confusion.
I understand it's hard to translate the TT points directly to Armada, as ships in the videogame can do stuff differently than their TT versions. Still, they shouldn't have too disparate costs between them. Of course, this also takes in account other factions would have their points changed accordingly.
a. Protector Fleet:
- Warden is 7p more expensive in Armada. It gets an extra Ion Cannon, though. Perhaps a -2p change would be enough?
- Castellan is 9p cheaper than its TT version and even has one more Railgun. Perhaps an 1 point increase?
- Emissary Dal'yth feels severely overpriced. It costs 55p more than its TT version! The Armada version has the same number of aircraft (but can launch bombers, which is nice).
Its stripped version (that is, without Escorts; non-playable) is 41p more than the TT; if the Protectors cost between 10 and 15p more for 2x aircraft, the Emissary should cost the same for the addition of Mantas, right? That would translate as (more or less) 130p for the stripped version and would bring the playable version to (more or less) 205p.
Emissary Bork'an and Sa'cea are way better costed (13p more and 8p less, respectively).
- Protector T'olku is 14p more expensive in Armada. It gets 2x aircraft, though. Vior'la is 12p more expensive, but gets the same benefit. I believe their prices are ok, as aircraft are really powerful in Armada.
- Custodian is... oh boy. WAAAY overpriced. Freaking 82p more than the TT version (considering 3 towed Wardens; 61p more it stripped). It has 6 extra Railguns, but those shouldn't cost extra 61p! Perhaps 12p, at most. I'd say (more or less) 453p would be a sweet spot for this ship (more or less 342 being the stripped version).
b. Merchant Fleet:
- Orca costs, just like the Warden, 7p more for one extra Ion Cannon. I'd reduce its costs by 2p.
- Defender is 10p less than its TT version, for the same number of weapons. However, one of its Railguns is locked in front fire arc, while in the TT all were 270º. I'd increse its cost by 5 if all its Railguns were like the better one.
- Messenger is much better than its TT version! 18p less for 4x more Railguns. However, the greatest benefit of its Advanded Targeting Systems is now an fleet upgrade, so it would demand a price reduction in total. Perhaps 2-4p more? Or leave it as it is, I'd rather use Orcas anyway (which also cost 32p in Armada).
- Both Merchant variants are a bit cheaper than their TT counterparts (7 for Ke'lshan and 3 for Day'lth). Ke'lshan Railguns are only 9000 units, though (should be 13500, akin to 45cm in TT). Their facings are a mess, though: a couple is fixed 90°, another is 270° and the last 2 are only 180º sides. Only the 270º is right... the other 2 couples should be 180º side (left/front and right/front in TT).
Day'lth has 2 Ion Cannons that should be 180º side and the same correction for Railguns).
- Both Hero variants are more expensive than their TT counterparts (25p for Vash'ya and 22p for T'olku), but it is widely acclaimed the TT version was undercosted anyway (it should be the Lunar Cruiser of Tau).
Vashy'a has 2 90º front Railguns and 2 180º front/left; all should be 270º front. What is worse is having HALF the number of Ion Cannons! That alone should reduce its cost by 10.
T'olku has half the number of Railguns it shoudl have (a 12p reduction would be nice); also, 4 should be 270º front while 2 groups of 4 should be 180º side (left/front and right/front).
- Both Explorer variants are cheaper than their TT counterparts (11p for Vash'ya and 24p for Bork'an).
Vash'ya has half the launch bay capacity of its TT version (4 to 8 bays), a strange 360º 3x Railgun weapon and a fixed 90º 6x Railgun... its TT version has only 6 Railguns, but with 270º fire arc.
As seen with the Protector Cruiser, a change of 2x in number of launch bays cost more or less 12p, so that's ok. The weird weapon configuration is puzzling, but I can't complain on more guns.
The Bork'an, on the other hand, is a mess. It has 6 Ion Cannons (which the TT version lacks) and only half the number of Railguns! o.O
Anyway, it again has half launch bays and correct number of torpedoes. In the end, that would remove close to 12p (launch bays), 6p (half Railguns) ~ 18p. It has an extra 6p reduction; adding the Ion Cannons make it quite interesting (however, I'd rather use more aircraft).
- Nicassar Dhow should have 1 more battery; even more because it's 14p more than the TT version!
- Demiurg Bastion is 24p cheaper than its TT version (and rightly so). However, its Torpedoes only launch from the front (should be a 360º skill shot) - although not having to choose between torpedoes and aircraft is nice. That aside, the ship is ok.
- Demiurg Stronghold is 3p cheaper and, aside the Torpedoes not firing 360º, I can't complain.
- Kroot Warsphere costs 95p more than the TT one (!!!). I don't get the -50 to morale, when it has nothing of the sort in the TT version. Frankly, I can't see why this ship is so overcosted.
So, plunge in and leave your thoughts as well!