I love almost everything about this game.
The new more streamlined skills selection makes learning/playing lot easier, the campaign is massive and a lot more enjoyable than the last one, races a lot more balanced now and the objective markers make the whole kiting nightmare from the first game a lot less frustrating. It improves on nearly every aspect of the last game except boarding. I understand using troop numbers and need to remove the randomness of boarding actions from last game, but I feel I was a lot more satisfied with the results. Right now with any brawler faction, boarding actions kinda take out the battle in Battlefleet Gothic.
You just charge and in an instant everything is over. The issue is how fast it happens. The whole click and kill nature of boarding actions right now provides no satisfaction to either delivering it or receiving it. I have main SM since the first game, and right now I never feel like I outplayed my opponent, I just got a bunch of light cruisers and charged my opponent as fast as possible, played an internet-browser-cursor-speed-click game and then either I win or I don't.
So here are some suggestions to change:
Boarding Actions should do troop damage overtime. Since the issue is how instantaneous boarding actions are, this would give time to counterplay or atleast use the troop reinforcement skill to counter act it. Usually when you have multiple boarding actions hit you, you don't even get the time to click on the skill before you are hulked.
Boarding Actions can't Hulk a ship unless it's below a certain health threshold, if health threshold isn't met then boarding actions simply cause more damage until it meets that threshold.
Reduce overall boarding action troop damage but give boarding action some hull damage value.
These are just a few issues I have with boarding. I hope they change something about it because right now getting a boarding action just doesn't feel exciting.
What do you all think?