orks have a 153 points zapp-battlecruiser, that will very likely overperform with the doubling of the zapp crit chance. similar to zapp-orks in the first game, you take the upgrade that gives you a 50% chance to penetrate shields if you are on lock-on and you can take a second upgrade, that gives access to stances with a destroyed deck. the BC has torpedos and good enough broadsides too.