@jballou Would love to have "mini checkpoints"--checkpoints that need to be completed before going to each of the objectives we have now. Teams can split and breach these fortified buildings/mini checkpoints. I think it would alleviate the running simulator pacing of the current map design and utilize the buildings no one really goes into.
Side note: Insurgency 2014's dry_canal was good on pacing with checkpoint distance and enemy placement. Seemed like a good model for the core Sandstorm map design.