A few things about BFG2, and also 2v2 Skirmish

My biggest gripe with this game so far is the lack of a casual 2v2 Skirmish mode. Personally, I like it when there are obstacles, map elements, and other things that change how a battle works. And frankly, I think this should have been a part of the game by the time it was released.

Another thing is the feeling of a lack of power when it comes to some upgrades. I haven't played the other races much, but I do know this about Orks. Their scavenging upgrade feels incredibly underpowered. Even if you managed to take out a full health battleship with full hull points, you'd barely get maybe 240 hull points back. Sure, that may sound great, but consider the fact that you have to avoid giving any damage to this ship, and that you also have to reduce an entire battleship's crew to zero. The more dakka upgrade, I feel, is incredibly weak. At most you're getting 7.5 dps at a single ship within about the same range as your cannons. Now, something I feel that could fix it is a fleet wide application of this upgrade. That way, it actually has some utility. Not saying it has to essentially be another set of weapons on your ship, just a way to deal with chasing escorts or badly damaged ships easier. I would bring up other examples, but since the release of the game got rid of progress I do not yet have the exact numbers on other upgrades.

Something I was also really excited for was the customization of Ork ships. I thought that this was one of the most interesting things about Orks, and that it actually helped a lot, allowing diversification of an otherwise very basic faction. It allowed us to make ships with very specific and refined uses, whereas in this game, there is a very thin selection roles that my ships can take. Also, it's just plain fun, if a ridiculously stupid idea, to attempt to beat someone with nothing but a few battleships stocked to the brim with fighters, and a couple of escorts. Or alternatively, a constant cascade of shells flying towards the enemy from a gas cloud 9000 units away (12000 if you use locked on, but why would you do that if you have reload?!). Really, customization was the soul of the Orks.

Something that isn't really a complaint, and more of a suggestion, is a generic campaign for all races. I'm sure that most people would appreciate there being a generic campaign for all the races, just to give a more interesting thing to do than fighting in controlled battles with nothing but some asteroids and gas clouds in the way. Although, if this is that "new campaign" that you guys are talking about, I suppose you can ignore this paragraph. Just a thought, any who.

Also, thanks for the "titan ships" introduced! Thought it would be neat to have some of those real big ships that you could only see in the campaign, and now I can!

Customization had to be sacrificed in order to have more factions. I do agree 100% on ork upgrades, as most of them feel incredibly weak.

"My biggest gripe with this game so far is the lack of a casual 2v2 Skirmish mode."

2v2 skirmish is in the game but you are against AI's, are you referring to custom games to be able to play against people, like inviting your friends to do battle against one another?

"Personally, I like it when there are obstacles, map elements, and other things that change how a battle works. And frankly, I think this should have been a part of the game by the time it was released."

I see a potential suggestion out of this that I think you might like, what if the devs allowed those campaign system features as options to add to skirmish games? Otherwise from the TT, the only thing that is really missing is the planet/star terrain pieces that altered game movement (for example, being near a planet and turning towards it would result in quick turning while the opposite was true for turning away).

@jawrippa I don't think that's true. The customization feature of Orks was very simple, they just made options for each weapon location on a give ship, and assigned a point value to each weapon. The only thing I think could take a little time would be point value balance, but that's relatively simple compared to other problems.

@ezycompany101 Yeah I know that there is a 2v2 skirmish AI mode, what would be neat is a 2v2 skirmish multiplayer mode, which, in my opinion, would be much more interesting than the simple ranked mode we currently have with a few rocks and some gas. Sure I could invite people, but considering I don't have any friends who play this game, that would difficult to do, especially if I wanted to do so often.