I really liked the boarding system and assault actions, but there are a couple of questions, the most important thing is that the transfer of troops to 1 position is too low, the explanation now was playing chaos against the Marines and there were moments when I had almost all the ships without troops but two escorts, and when you return drifting hulk with 1 unit of troops, any fire, or any crit on troops from firing or abilities immediately returns the ship to drifting hulk that does not give you anything, but it works when you have 3-4 ships from which You can transfer troops, but when 1 is near and they are shooting at you, your shields are reloading because you are drifting Hulk, but when 1 is nearby and they are shooting at you, you are reloading shields because you are drifting the hulk, you almost instantly lose the ship again, so I would increase the number of troops transferred, maybe 3-5 units would be enough? Yes, the system is good with the transfer of troops, I really initially thought that your boarding actions will affect the number of troops on the ship, well, you sent your entire team to the boarding and reduced the number of your troops, I thought it would work so when you just announced the new system crew before the release of the game, it would allow for careful attention to the boarding, although we have a limited amount so I think, and so normal
Then I really like the new effects and the grav canon, it gives you the opportunity to catch the enemy and then release a full volley of Nova. The only thing I would do here would be to make them interconnected as torpedoes, but now you can throw 5 gravity shells and 5 Nova, I think you need to link them so that you choose which ships to shoot with
Now the new Lens with armor 25 are beautiful, I would just slightly increase the recharge rate of the imperial, Eldar pulsars are very good, but about Eldar the decrease in the number of torpedoes to 1 in my opinion too, because it does not give you a margin for error, you can accidentally press a button and half of your power flew away, if you do not want to change the amount of damage from them or the number of torpedoes in the salvo because I like that Azuriani has 8 torpedoes, this is their trick. I think 2 charges would be a compromise solution and I would add an improvement that instead of canceling the position would cause damage to the crew, you know, vibro-topreds and Eldar doesn't have many ways to harm the crew it would be nice to give them one. More about torpedoes imperial melta with 10 fires ... aaaaa burn The Heretics is excellent only it seems to me that necrons should also cause damage
A couple of bugs with a description of new abilities and it seems for some reason that all ships in the preview are indicated incorrectly for the shields and the hull I write 75 for all the races. Screenshots attached
And I also think that you need to pay attention, dear developers, please add more love to AI I know that he will not be as good as a player, but he does frankly strange things, still goes to the column for slaughter, now it was that Ork I could not capture the points because I flew past it on the red button and circled, as in the video with Eldar who also posted in Steam, the departure of the ship by the point will not lead to dropping the capture instantly maybe? Then the tyranids love to ram and wound themselves, even ships without fangs, why they do it, squeak them a ban because they let 3-4 ships into one mine and die instantly, and their escorts love to die from a jerk when colliding, maybe you less damage from friendly collisions ?? This will help players when their ships encounter due to AI errors, especially the Eldar is very easy to die with their increased ram damage. Can the enemy ram 100% and 50% friendly. I hope my review was helpful and maybe some ideas will come in handy for you. Excellent work with these patches, the game only gets better for me.
And one more bug or not, I'm not sure I rammed the Imperial ship with a ram and improved upon it a ship of tyrants with fangs and didn’t bear any damage to it, but this may be because I rammed right in front, and these ships are immune to the ram from the front.
As always, I apologize for bad English
And the most recent battleship Oberon is his prow, I don’t know why they removed the Nova, too many for one ship, but we have Demiurges who have both a cutter and hangars and torpedoes all on one ship. Oberon without Nova, he looks somehow ugly and cropped, could not either return Nova or add some antennas to show the increased detection radius as on the Emperor, and then some kind of unfinished