Honestly, this really annoys me because, for example of what I'm talking about: Let's say you breach into a room by kicking open a door. The first thing you see are these un-rendered white textures that catch your eye and therefore breaking the immersion of the gameplay. This is quite annoying as this even happens when going around corners. I do love the extra 30 FPS that I'm getting, but I'd rather not have extra annoyances breaking the flow of this middle-eastern town getting overrun by Insurgent forces being ruined by eye catching white walls. Not to mention that this also ruins some combat situations. I've gotten killed a few times already by having my eyes shift to this bright ass chalky shit when I'm looking for towel-heads wearing brown or orange that blend in to the walls. I hope this isn't a no-render zone added to the maps, because then a fix would be hard, i propose a simple fix; have really shitty low rez textures loaded instead of this milky crap.
This is unrelated but the TAA Anti-Aliasing option, it leaves artifacts when, ex.: ADSing with a pistol onto a sand-stone wall, or anything, looking at those dangling telephone wires with, let's say a machine gun, it looks like it has sharpening all over it, and sometimes even looks like it has artifact blocks, like as if my GPU is dying, but this isn't the biggest issue since I just use SMAA T2x instead, which IMO looks better.
P.S.: the milky white shit occurs on all maps. Also the TDM button, I don't think it works rn, 'least not for me.